Added Lobster Axe

main
Scott 6 days ago
parent 689181ac30
commit fce4c4a3e2
  1. 19
      level/resources/weapon_lobsteraxe.tres
  2. 8
      level/scenes/level.tscn
  3. BIN
      level/scenes/weapons/LobsterAxe.glb
  4. 19
      level/scenes/weapons/LobsterAxeMesh.tscn
  5. 17
      level/scenes/weapons/world_weapon_lobsteraxe.tscn

@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="WeaponData" load_steps=3 format=3]
[ext_resource type="Script" path="res://level/scripts/weapon_data.gd" id="1"]
[ext_resource type="PackedScene" path="res://level/scenes/weapons/LobsterAxeMesh.tscn" id="2"]
[resource]
script = ExtResource("1")
weapon_name = "Lobster Axe"
description = "A heavy-hitting axe shaped like a lobster claw. Surprisingly quick for its size."
damage = 18.0
attack_range = 3.0
attack_cooldown = 0.7
knockback_force = 14.0
attack_animation = "Attack1"
startup_time = 0.18
active_time = 0.18
mesh_scene = ExtResource("2")
pickup_radius = 1.5
weight = 2.5

@ -1,13 +1,14 @@
[gd_scene load_steps=14 format=3 uid="uid://dugaivbj1o66n"]
[gd_scene load_steps=15 format=3 uid="uid://dugaivbj1o66n"]
[ext_resource type="Script" uid="uid://d0dgljwwl463n" path="res://level/scripts/level.gd" id="1_e1sh7"]
[ext_resource type="PackedScene" uid="uid://db06e8q8f8bdq" path="res://level/scenes/Player_Lilguy.tscn" id="1_uvcbi"]
[ext_resource type="PackedScene" uid="uid://dif4t1y3c07ax" path="res://level/scenes/enemies/practice_dummy.tscn" id="3_i7s07"]
[ext_resource type="FontFile" uid="uid://wipqjhfqeuwd" path="res://assets/fonts/Kurland.ttf" id="3_icc4p"]
[ext_resource type="PackedScene" path="res://level/scenes/enemy_spawner.tscn" id="3_spawner"]
[ext_resource type="PackedScene" uid="uid://blm8lav3xh2yw" path="res://level/scenes/enemy_spawner.tscn" id="3_spawner"]
[ext_resource type="PackedScene" uid="uid://chkrcwlprbn88" path="res://assets/Objects/Colosseum_10.fbx" id="4_u750a"]
[ext_resource type="PackedScene" uid="uid://hd6pq287rgye" path="res://level/scenes/weapons/world_weapon_testsword.tscn" id="5_cwx4m"]
[ext_resource type="PackedScene" uid="uid://8c4l6s6x67vh" path="res://level/scenes/weapons/world_weapon_applecorer.tscn" id="6_xerh7"]
[ext_resource type="PackedScene" path="res://level/scenes/weapons/world_weapon_lobsteraxe.tscn" id="7_lobster"]
[sub_resource type="PlaneMesh" id="PlaneMesh_r5xs5"]
size = Vector2(90, 90)
@ -289,6 +290,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.0268106, 2.6057472, 8.8369
[node name="WorldWeaponSword2" parent="WeaponsContainer" instance=ExtResource("6_xerh7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32151043, 5.2709904)
[node name="WorldWeaponLobsterAxe" parent="WeaponsContainer" instance=ExtResource("7_lobster")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.5, 5)
[node name="EnemiesContainer" type="Node3D" parent="."]
[node name="EnemySpawner" parent="." instance=ExtResource("3_spawner")]

@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://cq8r5mkn3wvxj"]
[ext_resource type="PackedScene" uid="uid://bk5akj878m2a3" path="res://level/scenes/weapons/LobsterAxe.glb" id="1_lobster"]
[ext_resource type="Script" uid="uid://jyas86y3f0jp" path="res://level/scripts/hit_box.gd" id="2_hitbox"]
[sub_resource type="BoxShape3D" id="BoxShape3D_lobster"]
size = Vector3(2.0, 3.2, 0.6)
[node name="LobsterAxeMesh" type="Node3D"]
[node name="LobsterAxe" parent="." instance=ExtResource("1_lobster")]
transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, -1.5884135, 0)
[node name="HitBox" type="Area3D" parent="."]
script = ExtResource("2_hitbox")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1840072, 0)
shape = SubResource("BoxShape3D_lobster")

@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://dpk7n3q8mwx2r"]
[ext_resource type="Script" uid="uid://ccnnd0y4jqiot" path="res://level/scripts/world_weapon.gd" id="1"]
[ext_resource type="Resource" path="res://level/resources/weapon_lobsteraxe.tres" id="2"]
[sub_resource type="BoxShape3D" id="1"]
size = Vector3(0.4, 0.4, 0.8)
[node name="WorldWeaponLobsterAxe" type="RigidBody3D"]
collision_layer = 4
collision_mask = 2
mass = 2.5
script = ExtResource("1")
weapon_data = ExtResource("2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("1")
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