MultiplayerFighter
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[gd_resource type="Resource" script_class="WeaponData" load_steps=3 format=3]
[ext_resource type="Script" path="res://level/scripts/weapon_data.gd" id="1"]
[ext_resource type="PackedScene" path="res://level/scenes/weapons/LobsterAxeMesh.tscn" id="2"]
[resource]
script = ExtResource("1")
weapon_name = "Lobster Axe"
description = "A heavy-hitting axe shaped like a lobster claw. Surprisingly quick for its size."
damage = 18.0
attack_range = 3.0
attack_cooldown = 0.7
knockback_force = 14.0
attack_animation = "Attack1"
startup_time = 0.18
active_time = 0.18
mesh_scene = ExtResource("2")
pickup_radius = 1.5
weight = 2.5