[gd_resource type="Resource" script_class="WeaponData" load_steps=3 format=3] [ext_resource type="Script" path="res://level/scripts/weapon_data.gd" id="1"] [ext_resource type="PackedScene" path="res://level/scenes/weapons/LobsterAxeMesh.tscn" id="2"] [resource] script = ExtResource("1") weapon_name = "Lobster Axe" description = "A heavy-hitting axe shaped like a lobster claw. Surprisingly quick for its size." damage = 18.0 attack_range = 3.0 attack_cooldown = 0.7 knockback_force = 14.0 attack_animation = "Attack1" startup_time = 0.18 active_time = 0.18 mesh_scene = ExtResource("2") pickup_radius = 1.5 weight = 2.5