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[docks]
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=0
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dock_floating={}
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dock_filesystem_h_split_offset=240
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dock_filesystem_v_split_offset=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://level/", "res://level/scenes/", "res://assets/", "res://assets/characters/", "res://assets/characters/Lobster/")
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dock_node_current_tab=0
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dock_history_include_scene=true
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dock_history_include_global=true
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dock_bottom=[]
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dock_closed=[]
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=270
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dock_hsplit_3=-270
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dock_hsplit_4=0
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://level/scenes/level.tscn", "res://level/scenes/player.tscn")
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current_scene="res://level/scenes/player.tscn"
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center_split_offset=0
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selected_default_debugger_tab_idx=1
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selected_main_editor_idx=2
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selected_bottom_panel_item=1
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[EditorWindow]
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screen=1
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mode="maximized"
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position=Vector2i(0, 34)
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size=Vector2i(1152, 648)
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[ScriptEditor]
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open_scripts=["res://level/scripts/3d_godot_robot.gd", "res://level/scripts/level.gd", "res://level/scripts/player.gd", "res://README.md", "res://level/scripts/spring_arm_offset.gd"]
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selected_script="res://level/scripts/spring_arm_offset.gd"
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open_help=[]
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script_split_offset=200
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list_split_offset=0
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zoom_factor=1.0
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[GameView]
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floating_window_rect=Rect2i(2677, 131, 1292, 767)
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floating_window_screen=0
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[ShaderEditor]
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open_shaders=[]
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split_offset=200
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selected_shader=""
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text_shader_zoom_factor=1.0
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