[docks] dock_3_selected_tab_idx=0 dock_4_selected_tab_idx=0 dock_5_selected_tab_idx=0 dock_floating={} dock_filesystem_h_split_offset=240 dock_filesystem_v_split_offset=0 dock_filesystem_display_mode=0 dock_filesystem_file_sort=0 dock_filesystem_file_list_display_mode=1 dock_filesystem_selected_paths=PackedStringArray("res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj") dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://level/", "res://level/scenes/", "res://assets/", "res://assets/characters/", "res://assets/characters/Lobster/") dock_node_current_tab=0 dock_history_include_scene=true dock_history_include_global=true dock_bottom=[] dock_closed=[] dock_split_2=0 dock_split_3=0 dock_hsplit_1=0 dock_hsplit_2=270 dock_hsplit_3=-270 dock_hsplit_4=0 dock_3="Scene,Import" dock_4="FileSystem" dock_5="Inspector,Node,History" [EditorNode] open_scenes=PackedStringArray("res://level/scenes/level.tscn", "res://level/scenes/player.tscn") current_scene="res://level/scenes/player.tscn" center_split_offset=0 selected_default_debugger_tab_idx=1 selected_main_editor_idx=2 selected_bottom_panel_item=1 [EditorWindow] screen=1 mode="maximized" position=Vector2i(0, 34) size=Vector2i(1152, 648) [ScriptEditor] open_scripts=["res://level/scripts/3d_godot_robot.gd", "res://level/scripts/level.gd", "res://level/scripts/player.gd", "res://README.md", "res://level/scripts/spring_arm_offset.gd"] selected_script="res://level/scripts/spring_arm_offset.gd" open_help=[] script_split_offset=200 list_split_offset=0 zoom_factor=1.0 [GameView] floating_window_rect=Rect2i(2677, 131, 1292, 767) floating_window_screen=0 [ShaderEditor] open_shaders=[] split_offset=200 selected_shader="" text_shader_zoom_factor=1.0