|
|
|
|
@ -47,54 +47,54 @@ _character = NodePath("../..") |
|
|
|
|
animation_player = NodePath("../AnimationPlayer") |
|
|
|
|
|
|
|
|
|
[node name="Skeleton3D" parent="LilguyRigged/Armature" index="0"] |
|
|
|
|
bones/0/position = Vector3(-0.32852697, 2.914154, -546.76843) |
|
|
|
|
bones/0/rotation = Quaternion(-0.6608288, 0.28933647, -0.19178489, 0.6654384) |
|
|
|
|
bones/0/position = Vector3(-0.32859802, 2.9141626, -546.76843) |
|
|
|
|
bones/0/rotation = Quaternion(-0.6608289, 0.28933656, -0.19178493, 0.66543835) |
|
|
|
|
bones/1/position = Vector3(0.054167695, 63.219894, -3.33786e-06) |
|
|
|
|
bones/1/rotation = Quaternion(0.015321622, 0.025352472, 0.09471857, 0.99506325) |
|
|
|
|
bones/1/rotation = Quaternion(0.015321612, 0.025352655, 0.0947179, 0.99506336) |
|
|
|
|
bones/2/position = Vector3(-1.8112361e-05, 73.7566, -1.621247e-05) |
|
|
|
|
bones/2/rotation = Quaternion(0.03465983, 0.05047194, 0.051301006, 0.99680465) |
|
|
|
|
bones/2/rotation = Quaternion(0.034659874, 0.050472155, 0.051301125, 0.99680465) |
|
|
|
|
bones/3/position = Vector3(-3.0510128e-05, 84.29319, 9.059899e-06) |
|
|
|
|
bones/3/rotation = Quaternion(0.029244617, 0.05379084, -0.051849358, 0.9967763) |
|
|
|
|
bones/3/rotation = Quaternion(0.029244598, 0.05379088, -0.051849354, 0.99677634) |
|
|
|
|
bones/4/position = Vector3(3.8038404e-05, 94.83001, 1.9073414e-06) |
|
|
|
|
bones/4/rotation = Quaternion(0.0006216668, 0.08164933, 0.020402616, 0.99645215) |
|
|
|
|
bones/4/rotation = Quaternion(0.0006217413, 0.08164966, 0.020404326, 0.9964521) |
|
|
|
|
bones/5/position = Vector3(-0.25257444, 72.84532, -7.644296e-06) |
|
|
|
|
bones/5/rotation = Quaternion(0.03735582, 0.19943666, -0.04159315, 0.97831464) |
|
|
|
|
bones/5/rotation = Quaternion(0.037355006, 0.19943582, -0.04159446, 0.9783148) |
|
|
|
|
bones/6/position = Vector3(-0.606337, 174.89494, 7.152558e-06) |
|
|
|
|
bones/7/position = Vector3(-0.19949026, 76.75483, 52.286175) |
|
|
|
|
bones/7/rotation = Quaternion(0.8036073, -0.09628729, 0.106725484, 0.57754105) |
|
|
|
|
bones/7/rotation = Quaternion(0.80360717, -0.09628771, 0.10672592, 0.57754105) |
|
|
|
|
bones/8/position = Vector3(4.5403274e-05, 110.91907, 9.404198e-05) |
|
|
|
|
bones/8/rotation = Quaternion(0.25522032, -0.08967137, 0.029357875, 0.962268) |
|
|
|
|
bones/8/rotation = Quaternion(0.25522023, -0.08967148, 0.029356971, 0.9622681) |
|
|
|
|
bones/9/position = Vector3(2.3064584e-05, 173.66367, 5.063071e-05) |
|
|
|
|
bones/9/rotation = Quaternion(0.0878422, -0.16096674, 0.2433837, 0.9524378) |
|
|
|
|
bones/9/rotation = Quaternion(0.08784258, -0.16096693, 0.24338366, 0.95243776) |
|
|
|
|
bones/10/position = Vector3(-2.2947788e-05, 166.48767, -1.2734416e-05) |
|
|
|
|
bones/11/position = Vector3(0.23053212, 76.75536, -52.28617) |
|
|
|
|
bones/11/rotation = Quaternion(0.14271575, -0.5852634, 0.782287, 0.15851216) |
|
|
|
|
bones/11/rotation = Quaternion(0.14271267, -0.5852636, 0.7822879, 0.15851) |
|
|
|
|
bones/12/position = Vector3(1.532285e-05, 110.91911, 4.0430357e-05) |
|
|
|
|
bones/12/rotation = Quaternion(0.32196987, 0.13412467, 0.27112576, 0.8971269) |
|
|
|
|
bones/12/rotation = Quaternion(0.32197043, 0.13412262, 0.2711233, 0.89712787) |
|
|
|
|
bones/13/position = Vector3(1.5523525e-05, 173.6661, 0.00010698747) |
|
|
|
|
bones/13/rotation = Quaternion(0.09037647, 0.101556264, -0.39819276, 0.90717196) |
|
|
|
|
bones/13/rotation = Quaternion(0.090376236, 0.10155637, -0.39819276, 0.90717196) |
|
|
|
|
bones/14/position = Vector3(-2.0682812e-05, 166.48976, 3.939679e-05) |
|
|
|
|
bones/15/position = Vector3(0.6496186, -35.1185, 49.84838) |
|
|
|
|
bones/15/rotation = Quaternion(0.38543195, 0.163806, 0.8217493, 0.3864424) |
|
|
|
|
bones/15/rotation = Quaternion(0.38543156, 0.16380574, 0.82174975, 0.38644233) |
|
|
|
|
bones/16/position = Vector3(8.771768e-06, 312.91962, 7.4840264e-06) |
|
|
|
|
bones/16/rotation = Quaternion(-0.05300442, 0.17209676, 0.3905684, 0.90278995) |
|
|
|
|
bones/16/rotation = Quaternion(-0.053004134, 0.17209636, 0.39056766, 0.90279037) |
|
|
|
|
bones/17/position = Vector3(-1.8137518e-05, 301.05597, -2.1670077e-05) |
|
|
|
|
bones/17/rotation = Quaternion(0.24982396, 0.64725155, -0.6711768, 0.2611037) |
|
|
|
|
bones/17/rotation = Quaternion(0.2498236, 0.64725155, -0.67117685, 0.26110402) |
|
|
|
|
bones/18/position = Vector3(-3.026353e-05, 14.185886, -1.4917823e-06) |
|
|
|
|
bones/18/rotation = Quaternion(0.11539763, 0.017187234, -0.0100022685, 0.9931203) |
|
|
|
|
bones/18/rotation = Quaternion(0.11539694, 0.017187497, -0.010002339, 0.9931204) |
|
|
|
|
bones/19/position = Vector3(-4.351055e-06, 11.391233, -2.5032205e-06) |
|
|
|
|
bones/20/position = Vector3(0.014209064, -35.118507, -49.848385) |
|
|
|
|
bones/20/rotation = Quaternion(-0.07370265, -0.18747172, 0.9412239, 0.2711456) |
|
|
|
|
bones/20/rotation = Quaternion(-0.07370261, -0.18747209, 0.94122386, 0.27114522) |
|
|
|
|
bones/21/position = Vector3(2.8756085e-05, 312.91974, 5.14377e-06) |
|
|
|
|
bones/21/rotation = Quaternion(-0.03735361, -0.04220169, 0.46135134, 0.8854257) |
|
|
|
|
bones/21/rotation = Quaternion(-0.037353504, -0.04220154, 0.46134973, 0.88542664) |
|
|
|
|
bones/22/position = Vector3(2.2092872e-05, 301.0575, 1.8114511e-05) |
|
|
|
|
bones/22/rotation = Quaternion(0.7933202, 0.12858748, -0.3622723, 0.47208822) |
|
|
|
|
bones/22/rotation = Quaternion(0.79332, 0.1285891, -0.36227074, 0.47208923) |
|
|
|
|
bones/23/position = Vector3(1.3624241e-05, 15.034077, 9.790485e-06) |
|
|
|
|
bones/23/rotation = Quaternion(0.11885707, 0.009521758, -0.0077993367, 0.9928351) |
|
|
|
|
bones/23/rotation = Quaternion(0.11885707, 0.009522018, -0.0077985795, 0.9928351) |
|
|
|
|
bones/24/position = Vector3(-2.4847686e-06, 11.913359, -6.198885e-06) |
|
|
|
|
|
|
|
|
|
[node name="WeaponPoint" type="BoneAttachment3D" parent="LilguyRigged/Armature/Skeleton3D" index="1"] |
|
|
|
|
transform = Transform3D(-0.43292555, -0.61284775, 0.6610542, 0.7782953, 0.11585887, 0.61711675, -0.45478758, 0.78166103, 0.42681834, -352.38528, -73.5694, -531.96124) |
|
|
|
|
transform = Transform3D(-0.4329258, -0.61284786, 0.6610537, 0.7782944, 0.11585927, 0.6171174, -0.45478824, 0.78166056, 0.42681772, -352.385, -73.56995, -531.9614) |
|
|
|
|
bone_name = "mixamorig_RightHand" |
|
|
|
|
bone_idx = 14 |
|
|
|
|
|
|
|
|
|
@ -102,13 +102,16 @@ bone_idx = 14 |
|
|
|
|
transform = Transform3D(36.6912, 297.2667, 16.921356, 46.72698, 11.0892515, -296.13126, -294.05847, 38.85366, -44.94499, 24.08223, -7.4241333, 7.098694) |
|
|
|
|
|
|
|
|
|
[node name="OffhandPoint" type="BoneAttachment3D" parent="LilguyRigged/Armature/Skeleton3D" index="2"] |
|
|
|
|
transform = Transform3D(0.6212382, -0.004605584, -0.7836083, -0.620316, 0.60813713, -0.49535576, 0.47882265, 0.7938187, 0.37494114, 135.65903, 334.35764, -511.2708) |
|
|
|
|
transform = Transform3D(0.62123704, -0.004605159, -0.7836091, -0.62031674, 0.6081372, -0.49535444, 0.4788229, 0.79381835, 0.3749406, 135.65929, 334.35745, -511.27094) |
|
|
|
|
bone_name = "mixamorig_LeftHand" |
|
|
|
|
bone_idx = 10 |
|
|
|
|
|
|
|
|
|
[node name="OffhandContainer" type="Node3D" parent="LilguyRigged/Armature/Skeleton3D/OffhandPoint"] |
|
|
|
|
transform = Transform3D(-17.74905, -295.46814, -48.82108, 21.019196, -50.01525, 295.05362, -298.73593, 14.035805, 23.660797, 0.005859375, 0.39337158, 0.06616211) |
|
|
|
|
|
|
|
|
|
[node name="AnimationPlayer" parent="LilguyRigged" index="1"] |
|
|
|
|
speed_scale = 2.0 |
|
|
|
|
|
|
|
|
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] |
|
|
|
|
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.066, 1.647685, 0.01) |
|
|
|
|
shape = SubResource("CapsuleShape3D_yxyay") |
|
|
|
|
|