parent
c7f946a9e2
commit
9d5feb6f0e
10 changed files with 234 additions and 2 deletions
Binary file not shown.
@ -0,0 +1,42 @@ |
||||
[remap] |
||||
|
||||
importer="scene" |
||||
importer_version=1 |
||||
type="PackedScene" |
||||
uid="uid://culurukxpqswh" |
||||
path="res://.godot/imported/TestSword.glb-654084f6adc83be4d960efd745434e40.scn" |
||||
|
||||
[deps] |
||||
|
||||
source_file="res://assets/Objects/TestSword.glb" |
||||
dest_files=["res://.godot/imported/TestSword.glb-654084f6adc83be4d960efd745434e40.scn"] |
||||
|
||||
[params] |
||||
|
||||
nodes/root_type="" |
||||
nodes/root_name="" |
||||
nodes/root_script=null |
||||
nodes/apply_root_scale=true |
||||
nodes/root_scale=1.0 |
||||
nodes/import_as_skeleton_bones=false |
||||
nodes/use_name_suffixes=true |
||||
nodes/use_node_type_suffixes=true |
||||
meshes/ensure_tangents=true |
||||
meshes/generate_lods=true |
||||
meshes/create_shadow_meshes=true |
||||
meshes/light_baking=1 |
||||
meshes/lightmap_texel_size=0.2 |
||||
meshes/force_disable_compression=false |
||||
skins/use_named_skins=true |
||||
animation/import=true |
||||
animation/fps=30 |
||||
animation/trimming=false |
||||
animation/remove_immutable_tracks=true |
||||
animation/import_rest_as_RESET=false |
||||
import_script/path="" |
||||
materials/extract=0 |
||||
materials/extract_format=0 |
||||
materials/extract_path="" |
||||
_subresources={} |
||||
gltf/naming_version=2 |
||||
gltf/embedded_image_handling=1 |
||||
Binary file not shown.
@ -0,0 +1,42 @@ |
||||
[remap] |
||||
|
||||
importer="scene" |
||||
importer_version=1 |
||||
type="PackedScene" |
||||
uid="uid://byw3ig2bs1wgu" |
||||
path="res://.godot/imported/LilguyRigged.glb-9dcd728c67b8641eab7596898bc8bcff.scn" |
||||
|
||||
[deps] |
||||
|
||||
source_file="res://assets/characters/player/LilguyRigged.glb" |
||||
dest_files=["res://.godot/imported/LilguyRigged.glb-9dcd728c67b8641eab7596898bc8bcff.scn"] |
||||
|
||||
[params] |
||||
|
||||
nodes/root_type="Character" |
||||
nodes/root_name="" |
||||
nodes/root_script=null |
||||
nodes/apply_root_scale=true |
||||
nodes/root_scale=1.0 |
||||
nodes/import_as_skeleton_bones=false |
||||
nodes/use_name_suffixes=true |
||||
nodes/use_node_type_suffixes=true |
||||
meshes/ensure_tangents=true |
||||
meshes/generate_lods=true |
||||
meshes/create_shadow_meshes=true |
||||
meshes/light_baking=1 |
||||
meshes/lightmap_texel_size=0.2 |
||||
meshes/force_disable_compression=false |
||||
skins/use_named_skins=true |
||||
animation/import=true |
||||
animation/fps=30 |
||||
animation/trimming=false |
||||
animation/remove_immutable_tracks=true |
||||
animation/import_rest_as_RESET=false |
||||
import_script/path="" |
||||
materials/extract=0 |
||||
materials/extract_format=0 |
||||
materials/extract_path="" |
||||
_subresources={} |
||||
gltf/naming_version=2 |
||||
gltf/embedded_image_handling=1 |
||||
@ -0,0 +1,13 @@ |
||||
[gd_resource type="Resource" script_class="WeaponData" load_steps=2 format=3 uid="uid://pqoldmf2q3t6"] |
||||
|
||||
[ext_resource type="Script" uid="uid://d2homvlmrg6xs" path="res://level/scripts/weapon_data.gd" id="1"] |
||||
|
||||
[resource] |
||||
script = ExtResource("1") |
||||
weapon_name = "Iron Sword" |
||||
description = "A simple iron sword. Good for close combat." |
||||
damage = 20.0 |
||||
attack_range = 3.5 |
||||
attack_cooldown = 0.6 |
||||
knockback_force = 12.0 |
||||
weight = 2.0 |
||||
@ -0,0 +1,101 @@ |
||||
[gd_scene load_steps=5 format=3 uid="uid://db06e8q8f8bdq"] |
||||
|
||||
[ext_resource type="PackedScene" uid="uid://byw3ig2bs1wgu" path="res://assets/characters/player/LilguyRigged.glb" id="1_e6qwr"] |
||||
[ext_resource type="Script" uid="uid://bj7yrijm7bppq" path="res://level/scripts/spring_arm_offset.gd" id="9_dlyie"] |
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yxyay"] |
||||
radius = 0.35796 |
||||
height = 1.73092 |
||||
|
||||
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_xbohm"] |
||||
properties/0/path = NodePath(".:position") |
||||
properties/0/spawn = true |
||||
properties/0/replication_mode = 1 |
||||
properties/1/path = NodePath("3DGodotRobot/AnimationPlayer:current_animation") |
||||
properties/1/spawn = true |
||||
properties/1/replication_mode = 1 |
||||
properties/2/path = NodePath("PlayerNick/Nickname:text") |
||||
properties/2/spawn = true |
||||
properties/2/replication_mode = 1 |
||||
properties/3/path = NodePath("3DGodotRobot:rotation") |
||||
properties/3/spawn = true |
||||
properties/3/replication_mode = 1 |
||||
|
||||
[node name="LilguyRigged" instance=ExtResource("1_e6qwr")] |
||||
|
||||
[node name="Armature" parent="." index="0"] |
||||
transform = Transform3D(0.003, 0, 0, 0, -1.3113416e-10, -0.003, 0, 0.003, -1.3113416e-10, 0, 0, 0) |
||||
|
||||
[node name="Skeleton3D" parent="Armature" index="0"] |
||||
bones/0/position = Vector3(-0.32852697, 2.914154, -546.76843) |
||||
bones/0/rotation = Quaternion(-0.6608288, 0.28933647, -0.19178489, 0.6654384) |
||||
bones/1/position = Vector3(0.054167695, 63.219894, -3.33786e-06) |
||||
bones/1/rotation = Quaternion(0.015321622, 0.025352472, 0.09471857, 0.99506325) |
||||
bones/2/position = Vector3(-1.8112361e-05, 73.7566, -1.621247e-05) |
||||
bones/2/rotation = Quaternion(0.03465983, 0.05047194, 0.051301006, 0.99680465) |
||||
bones/3/position = Vector3(-3.0510128e-05, 84.29319, 9.059899e-06) |
||||
bones/3/rotation = Quaternion(0.029244617, 0.05379084, -0.051849358, 0.9967763) |
||||
bones/4/position = Vector3(3.8038404e-05, 94.83001, 1.9073414e-06) |
||||
bones/4/rotation = Quaternion(0.0006216668, 0.08164933, 0.020402616, 0.99645215) |
||||
bones/5/position = Vector3(-0.25257444, 72.84532, -7.644296e-06) |
||||
bones/5/rotation = Quaternion(0.03735582, 0.19943666, -0.04159315, 0.97831464) |
||||
bones/6/position = Vector3(-0.606337, 174.89494, 7.152558e-06) |
||||
bones/7/position = Vector3(-0.19949026, 76.75483, 52.286175) |
||||
bones/7/rotation = Quaternion(0.8036073, -0.09628728, 0.10672547, 0.57754105) |
||||
bones/8/position = Vector3(4.5403274e-05, 110.91907, 9.404198e-05) |
||||
bones/8/rotation = Quaternion(0.25522038, -0.08967137, 0.029357873, 0.962268) |
||||
bones/9/position = Vector3(2.3064584e-05, 173.66367, 5.063071e-05) |
||||
bones/9/rotation = Quaternion(0.0878422, -0.16096674, 0.2433837, 0.9524378) |
||||
bones/10/position = Vector3(-2.2947788e-05, 166.48767, -1.2734416e-05) |
||||
bones/11/position = Vector3(0.23053212, 76.75536, -52.28617) |
||||
bones/11/rotation = Quaternion(0.14271575, -0.5852634, 0.78228706, 0.15851216) |
||||
bones/12/position = Vector3(1.532285e-05, 110.91911, 4.0430357e-05) |
||||
bones/12/rotation = Quaternion(0.3219699, 0.13412467, 0.27112576, 0.8971269) |
||||
bones/13/position = Vector3(1.5523525e-05, 173.6661, 0.00010698747) |
||||
bones/13/rotation = Quaternion(0.090376474, 0.101556264, -0.39819276, 0.907172) |
||||
bones/14/position = Vector3(-2.0682812e-05, 166.48976, 3.939679e-05) |
||||
bones/15/position = Vector3(0.6496186, -35.1185, 49.84838) |
||||
bones/15/rotation = Quaternion(0.38543195, 0.163806, 0.8217493, 0.3864424) |
||||
bones/16/position = Vector3(8.771768e-06, 312.91962, 7.4840264e-06) |
||||
bones/16/rotation = Quaternion(-0.05300442, 0.17209676, 0.3905684, 0.90278995) |
||||
bones/17/position = Vector3(-1.8137518e-05, 301.05597, -2.1670077e-05) |
||||
bones/17/rotation = Quaternion(0.24982397, 0.64725155, -0.6711768, 0.2611037) |
||||
bones/18/position = Vector3(-3.026353e-05, 14.185886, -1.4917823e-06) |
||||
bones/18/rotation = Quaternion(0.11539763, 0.017187236, -0.010002268, 0.9931203) |
||||
bones/19/position = Vector3(-4.351055e-06, 11.391233, -2.5032205e-06) |
||||
bones/20/position = Vector3(0.014209064, -35.118507, -49.848385) |
||||
bones/20/rotation = Quaternion(-0.07370265, -0.18747172, 0.9412239, 0.2711456) |
||||
bones/21/position = Vector3(2.8756085e-05, 312.91974, 5.14377e-06) |
||||
bones/21/rotation = Quaternion(-0.037353612, -0.04220169, 0.46135134, 0.8854257) |
||||
bones/22/position = Vector3(2.2092872e-05, 301.0575, 1.8114511e-05) |
||||
bones/22/rotation = Quaternion(0.7933202, 0.12858748, -0.36227232, 0.47208825) |
||||
bones/23/position = Vector3(1.3624241e-05, 15.034077, 9.790485e-06) |
||||
bones/23/rotation = Quaternion(0.11885707, 0.00952176, -0.0077993367, 0.9928351) |
||||
bones/24/position = Vector3(-2.4847686e-06, 11.913359, -6.198885e-06) |
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="." index="2"] |
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.066, 0.828, 0.01) |
||||
shape = SubResource("CapsuleShape3D_yxyay") |
||||
|
||||
[node name="SpringArmOffset" type="Node3D" parent="." index="3" node_paths=PackedStringArray("_spring_arm")] |
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) |
||||
script = ExtResource("9_dlyie") |
||||
_spring_arm = NodePath("SpringArm3D") |
||||
|
||||
[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmOffset" index="0"] |
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) |
||||
spring_length = 5.0 |
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="SpringArmOffset/SpringArm3D" index="0"] |
||||
current = true |
||||
|
||||
[node name="PlayerNick" type="Node3D" parent="." index="4"] |
||||
|
||||
[node name="Nickname" type="Label3D" parent="PlayerNick" index="0"] |
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97037, 0) |
||||
billboard = 1 |
||||
outline_modulate = Color(0, 0, 0, 0.301961) |
||||
text = "player name test" |
||||
|
||||
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." index="5"] |
||||
replication_config = SubResource("SceneReplicationConfig_xbohm") |
||||
@ -0,0 +1,8 @@ |
||||
[gd_scene load_steps=2 format=3 uid="uid://rkvkbxlweo60"] |
||||
|
||||
[ext_resource type="PackedScene" uid="uid://culurukxpqswh" path="res://assets/Objects/TestSword.glb" id="1_4fdvi"] |
||||
|
||||
[node name="TestSwordMesh" type="Node3D"] |
||||
|
||||
[node name="TestSword" parent="." instance=ExtResource("1_4fdvi")] |
||||
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0.104662895, 0) |
||||
@ -1,9 +1,14 @@ |
||||
[gd_scene load_steps=2 format=3 uid="uid://rbvk4mg40ceg"] |
||||
[gd_scene load_steps=3 format=3 uid="uid://rbvk4mg40ceg"] |
||||
|
||||
[ext_resource type="ArrayMesh" uid="uid://rsoymmi6yqhp" path="res://assets/Objects/shield.obj" id="1"] |
||||
[ext_resource type="ArrayMesh" uid="uid://dmottq5u3my52" path="res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj" id="2_gfu4n"] |
||||
|
||||
[node name="ShieldMesh" type="Node3D"] |
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] |
||||
transform = Transform3D(-0.79798645, 0, -0.056724526, 0, 0.8, 0, 0.056724526, 0, -0.79798645, 0.75818217, -1.2635326, 1.7408726) |
||||
mesh = ExtResource("1") |
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="MeshInstance3D"] |
||||
transform = Transform3D(0.005003864, 0.023845885, -0.14800794, -0.00021703207, -0.14808898, -0.023866294, -0.14991644, 0.0010103066, -0.0049056155, 0.5944414, 1.6416295, 2.3408623) |
||||
mesh = ExtResource("2_gfu4n") |
||||
|
||||
@ -0,0 +1,17 @@ |
||||
[gd_scene load_steps=4 format=3 uid="uid://hd6pq287rgye"] |
||||
|
||||
[ext_resource type="Script" uid="uid://ccnnd0y4jqiot" path="res://level/scripts/world_weapon.gd" id="1"] |
||||
[ext_resource type="Resource" uid="uid://pqoldmf2q3t6" path="res://level/resources/weapon_testsword.tres" id="2_vcb1s"] |
||||
|
||||
[sub_resource type="BoxShape3D" id="1"] |
||||
size = Vector3(0.3, 0.3, 1.2) |
||||
|
||||
[node name="WorldWeaponSword" type="RigidBody3D"] |
||||
collision_layer = 4 |
||||
collision_mask = 2 |
||||
mass = 2.0 |
||||
script = ExtResource("1") |
||||
weapon_data = ExtResource("2_vcb1s") |
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] |
||||
shape = SubResource("1") |
||||
Loading…
Reference in new issue