Hugely big big big massive sword

Dashfix
Scott 3 weeks ago
parent 89ca2186a2
commit 791b1557c7
  1. 12
      assets/Objects/OTT_Sword.mtl
  2. 37568
      assets/Objects/OTT_Sword.obj
  3. 25
      assets/Objects/OTT_Sword.obj.import

@ -0,0 +1,12 @@
# Blender MTL File: 'sword_final_model.blend'
# Material Count: 1
newmtl Material
Ns 323.999994
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2

File diff suppressed because it is too large Load Diff

@ -0,0 +1,25 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://br3x51llhofs3"
path="res://.godot/imported/OTT_Sword.obj-208e47b323014bb20466d8d9e573006c.mesh"
[deps]
files=["res://.godot/imported/OTT_Sword.obj-208e47b323014bb20466d8d9e573006c.mesh"]
source_file="res://assets/Objects/OTT_Sword.obj"
dest_files=["res://.godot/imported/OTT_Sword.obj-208e47b323014bb20466d8d9e573006c.mesh", "res://.godot/imported/OTT_Sword.obj-208e47b323014bb20466d8d9e573006c.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false
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