@ -1,4 +1,4 @@
[gd_scene load_steps=47 format=4 uid="uid://cffjduipbb3s5"]
[gd_scene load_steps=48 format=4 uid="uid://cffjduipbb3s5"]
[ext_resource type="Script" uid="uid://c2si8gkbnde0c" path="res://level/scripts/player.gd" id="1_tdh26"]
[ext_resource type="Script" uid="uid://c2si8gkbnde0c" path="res://level/scripts/player.gd" id="1_tdh26"]
[ext_resource type="Texture2D" uid="uid://bdg48m6l86q8i" path="res://assets/characters/player/3DGodotRobot_GodotPalette.png" id="1_w11jc"]
[ext_resource type="Texture2D" uid="uid://bdg48m6l86q8i" path="res://assets/characters/player/3DGodotRobot_GodotPalette.png" id="1_w11jc"]
@ -666,6 +666,18 @@ tracks/29/path = NodePath("RobotArmature/Skeleton3D:forearm.R")
tracks/29/interp = 1
tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/loop_wrap = true
tracks/29/keys = PackedFloat32Array(0, 1, -0.0175777, 0.091351, -0.0271132, 0.995294)
tracks/29/keys = PackedFloat32Array(0, 1, -0.0175777, 0.091351, -0.0271132, 0.995294)
tracks/30/type = "value"
tracks/30/imported = false
tracks/30/enabled = true
tracks/30/path = NodePath("RobotArmature/Skeleton3D/WeaponPoint:position")
tracks/30/interp = 1
tracks/30/loop_wrap = true
tracks/30/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-0.79307234, 0.808052, 0.11223535)]
}
[sub_resource type="Animation" id="Animation_xmmkv"]
[sub_resource type="Animation" id="Animation_xmmkv"]
resource_name = "Crouch"
resource_name = "Crouch"
@ -4742,6 +4754,9 @@ tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/loop_wrap = true
tracks/29/keys = PackedFloat32Array(0, 1, -0.0175777, 0.091351, -0.0271132, 0.995294)
tracks/29/keys = PackedFloat32Array(0, 1, -0.0175777, 0.091351, -0.0271132, 0.995294)
[sub_resource type="Animation" id="Animation_2i6bm"]
length = 0.001
[sub_resource type="AnimationLibrary" id="AnimationLibrary_f1v7x"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_f1v7x"]
_data = {
_data = {
&"Attack1": SubResource("Animation_jou0i"),
&"Attack1": SubResource("Animation_jou0i"),
@ -4759,6 +4774,7 @@ _data = {
&"Jump3": SubResource("Animation_uw5ew"),
&"Jump3": SubResource("Animation_uw5ew"),
&"Kick": SubResource("Animation_huvcy"),
&"Kick": SubResource("Animation_huvcy"),
&"LongJump": SubResource("Animation_utfbj"),
&"LongJump": SubResource("Animation_utfbj"),
&"RESET": SubResource("Animation_2i6bm"),
&"Run": SubResource("Animation_822pa"),
&"Run": SubResource("Animation_822pa"),
&"Sprint": SubResource("Animation_n4rw8"),
&"Sprint": SubResource("Animation_n4rw8"),
&"T-pose": SubResource("Animation_f42pc"),
&"T-pose": SubResource("Animation_f42pc"),
@ -4780,13 +4796,16 @@ properties/3/path = NodePath("3DGodotRobot:rotation")
properties/3/spawn = true
properties/3/spawn = true
properties/3/replication_mode = 1
properties/3/replication_mode = 1
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("_body", "_spring_arm_offset", "_weapon_attachment")]
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("_body", "_spring_arm_offset", "_weapon_attachment", "_weapon_container", "_offhand_attachment", "_offhand_container" )]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
collision_mask = 3
collision_mask = 3
script = ExtResource("1_tdh26")
script = ExtResource("1_tdh26")
_body = NodePath("3DGodotRobot")
_body = NodePath("3DGodotRobot")
_spring_arm_offset = NodePath("SpringArmOffset")
_spring_arm_offset = NodePath("SpringArmOffset")
_weapon_attachment = NodePath("3DGodotRobot/RobotArmature/Skeleton3D/WeaponPoint")
_weapon_attachment = NodePath("3DGodotRobot/RobotArmature/Skeleton3D/WeaponPoint")
_weapon_container = NodePath("3DGodotRobot/RobotArmature/Skeleton3D/WeaponPoint/WeaponContainer")
_offhand_attachment = NodePath("3DGodotRobot/RobotArmature/Skeleton3D/OffhandPoint")
_offhand_container = NodePath("3DGodotRobot/RobotArmature/Skeleton3D/OffhandPoint/OffhandContainer")
blue_texture = ExtResource("4_max2b")
blue_texture = ExtResource("4_max2b")
yellow_texture = ExtResource("3_l3dv8")
yellow_texture = ExtResource("3_l3dv8")
green_texture = ExtResource("4_74ree")
green_texture = ExtResource("4_74ree")
@ -4810,50 +4829,50 @@ bones/0/name = "spine"
bones/0/parent = -1
bones/0/parent = -1
bones/0/rest = Transform3D(1, 9.10383e-15, 2.38419e-07, 7.10847e-09, 0.999555, -0.0298151, -2.38313e-07, 0.0298151, 0.999556, 8.26265e-18, 0.90683, 0.0298551)
bones/0/rest = Transform3D(1, 9.10383e-15, 2.38419e-07, 7.10847e-09, 0.999555, -0.0298151, -2.38313e-07, 0.0298151, 0.999556, 8.26265e-18, 0.90683, 0.0298551)
bones/0/enabled = true
bones/0/enabled = true
bones/0/position = Vector3(-3.5256e-16, 0.861288 , 0.0298551)
bones/0/position = Vector3(-3.421493e-16, 0.85448635 , 0.0298551)
bones/0/rotation = Quaternion(0.014909198, 1.1919598e-07, 1.7773096e-09, 0.99988884 )
bones/0/rotation = Quaternion(0.035353143, 1.1913432e-07, 4.2144204e-09, 0.9993749 )
bones/0/scale = Vector3(1, 1, 1 )
bones/0/scale = Vector3(1, 0.9999995, 1.0000005 )
bones/1/name = "spine.001"
bones/1/name = "spine.001"
bones/1/parent = 0
bones/1/parent = 0
bones/1/rest = Transform3D(1, -1.40362e-08, 4.13501e-10, 1.40362e-08, 0.998266, -0.0588722, 4.13562e-10, 0.0588722, 0.998266, -3.15279e-15, 0.264173, 5.80784e-09)
bones/1/rest = Transform3D(1, -1.40362e-08, 4.13501e-10, 1.40362e-08, 0.998266, -0.0588722, 4.13562e-10, 0.0588722, 0.998266, -3.15279e-15, 0.264173, 5.80784e-09)
bones/1/enabled = true
bones/1/enabled = true
bones/1/position = Vector3(-3.15279e-15, 0.264173, 5.80784e-09)
bones/1/position = Vector3(-3.15279e-15, 0.264173, 5.80784e-09)
bones/1/rotation = Quaternion(0.029448908, -1.5218204e-14, 7.0211716e-09, 0.9995663 )
bones/1/rotation = Quaternion(0.031719886, 0.05703742, -0.0043385546, 0.99785864 )
bones/1/scale = Vector3(1, 1, 1)
bones/1/scale = Vector3(1, 1.0000004 , 1.0000004 )
bones/2/name = "spine.002"
bones/2/name = "spine.002"
bones/2/parent = 1
bones/2/parent = 1
bones/2/rest = Transform3D(1, 2.54997e-08, -4.7547e-07, 2.54996e-08, 0.994264, 0.106953, 4.7547e-07, -0.106953, 0.994264, -3.69508e-15, 0.169598, 7.45058e-09)
bones/2/rest = Transform3D(1, 2.54997e-08, -4.7547e-07, 2.54996e-08, 0.994264, 0.106953, 4.7547e-07, -0.106953, 0.994264, -3.69508e-15, 0.169598, 7.45058e-09)
bones/2/enabled = true
bones/2/enabled = true
bones/2/position = Vector3(-3.69508e-15, 0.169598, 7.45058e-09)
bones/2/position = Vector3(-3.69508e-15, 0.169598, 7.45058e-09)
bones/2/rotation = Quaternion(-0.0535535, -2.38076e-07, -2.22364 e-15, 0.998565)
bones/2/rotation = Quaternion(-0.053553354, -2.3807664e-07, -2.223637 e-15, 0.998565)
bones/2/scale = Vector3(1, 1, 1 )
bones/2/scale = Vector3(1, 0.99999994, 0.99999994 )
bones/3/name = "spine.003"
bones/3/name = "spine.003"
bones/3/parent = 2
bones/3/parent = 2
bones/3/rest = Transform3D(1, -3.97482e-09, 2.38385e-07, -1.33227e-15, 0.999861, 0.0166716, -2.38419e-07, -0.0166716, 0.999861, 2.27648e-15, 0.138171, 1.86161e-09)
bones/3/rest = Transform3D(1, -3.97482e-09, 2.38385e-07, -1.33227e-15, 0.999861, 0.0166716, -2.38419e-07, -0.0166716, 0.999861, 2.27648e-15, 0.138171, 1.86161e-09)
bones/3/enabled = true
bones/3/enabled = true
bones/3/position = Vector3(2.27648e-15, 0.138171, 1.86161e-09)
bones/3/position = Vector3(2.27648e-15, 0.138171, 1.86161e-09)
bones/3/rotation = Quaternion(-0.0083361, 1.19205e-07, 9.93739e-10, 0.99996 5)
bones/3/rotation = Quaternion(-0.008336091, 1.1920537e-07, 9.937406e-10, 0.9999652 5)
bones/3/scale = Vector3(1, 1, 1 )
bones/3/scale = Vector3(1, 0.99999994, 0.99999994 )
bones/4/name = "spine.004"
bones/4/name = "spine.004"
bones/4/parent = 3
bones/4/parent = 3
bones/4/rest = Transform3D(1, 6.66134e-16, -2.38419e-07, -2.57501e-09, 0.999942, -0.0108004, 2.38405e-07, 0.0108004, 0.999942, -2.88374e-16, 0.176079, -0.0108779)
bones/4/rest = Transform3D(1, 6.66134e-16, -2.38419e-07, -2.57501e-09, 0.999942, -0.0108004, 2.38405e-07, 0.0108004, 0.999942, -2.88374e-16, 0.176079, -0.0108779)
bones/4/enabled = true
bones/4/enabled = true
bones/4/position = Vector3(-3.65722e-16, 0.151501, -0.011741 )
bones/4/position = Vector3(0.0010912558, 0.1568266, -0.012192782 )
bones/4/rotation = Quaternion(0.005400273, -1.1920807e-07, -6.4376326e-10, 0.9999855 )
bones/4/rotation = Quaternion(0.0028387355, -0.048486076, -0.010282211, 0.99876696 )
bones/4/scale = Vector3(1, 1, 1)
bones/4/scale = Vector3(1, 1.0000004 , 1.0000004 )
bones/5/name = "Head"
bones/5/name = "Head"
bones/5/parent = 4
bones/5/parent = 4
bones/5/rest = Transform3D(1, 3.91584e-09, -3.22583e-11, -3.91584e-09, 0.999865, -0.0164242, -3.20606e-11, 0.0164242, 0.999865, -8.70283e-16, 0.138682, 3.72529e-09)
bones/5/rest = Transform3D(1, 3.91584e-09, -3.22583e-11, -3.91584e-09, 0.999865, -0.0164242, -3.20606e-11, 0.0164242, 0.999865, -8.70283e-16, 0.138682, 3.72529e-09)
bones/5/enabled = true
bones/5/enabled = true
bones/5/position = Vector3(-8.70283e-16, 0.138682, 3.72529e-09)
bones/5/position = Vector3(-8.70283e-16, 0.138682, 3.72529e-09)
bones/5/rotation = Quaternion(0.008212383, -4.9429028e-14, -1.9579807e-09, 0.99996626)
bones/5/rotation = Quaternion(0.008212383, -4.9429028e-14, -1.9579807e-09, 0.99996626)
bones/5/scale = Vector3(1, 1, 1 )
bones/5/scale = Vector3(1, 0.9999999, 0.9999999 )
bones/6/name = "HeadTop"
bones/6/name = "HeadTop"
bones/6/parent = 5
bones/6/parent = 5
bones/6/rest = Transform3D(1, 1.87855e-09, 2.38411e-07, -2.22045e-16, 0.999969, -0.00787923, -2.38419e-07, 0.00787923, 0.999969, 2.16882e-17, 0.646177, 1.87855e-09)
bones/6/rest = Transform3D(1, 1.87855e-09, 2.38411e-07, -2.22045e-16, 0.999969, -0.00787923, -2.38419e-07, 0.00787923, 0.999969, 2.16882e-17, 0.646177, 1.87855e-09)
bones/6/enabled = true
bones/6/enabled = true
bones/6/position = Vector3(2.16882e-17, 0.646177, 1.87855e-09)
bones/6/position = Vector3(2.16882e-17, 0.646177, 1.87855e-09)
bones/6/rotation = Quaternion(0.00393965, 1.19208e-07, -4.69642e-10, 0.999992 )
bones/6/rotation = Quaternion(0.003939646, 1.1920858e-07, -4.696433e-10, 0.99999225 )
bones/6/scale = Vector3(1, 1, 1)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Eyes"
bones/7/name = "Eyes"
bones/7/parent = 5
bones/7/parent = 5
@ -4875,21 +4894,21 @@ bones/9/rest = Transform3D(0.0360757, 0.999142, 0.0203239, -0.0345019, -0.019079
bones/9/enabled = true
bones/9/enabled = true
bones/9/position = Vector3(0.267321, 0.0764983, -0.028224)
bones/9/position = Vector3(0.267321, 0.0764983, -0.028224)
bones/9/rotation = Quaternion(-0.523067, -0.45780203, -0.521926, 0.49438003)
bones/9/rotation = Quaternion(-0.523067, -0.45780203, -0.521926, 0.49438003)
bones/9/scale = Vector3(1, 1, 1 )
bones/9/scale = Vector3(0.9999997, 0.9999996, 1.0000005 )
bones/10/name = "upper_arm.L"
bones/10/name = "upper_arm.L"
bones/10/parent = 9
bones/10/parent = 9
bones/10/rest = Transform3D(-0.106441, 0.0606935, 0.992465, -0.00297219, 0.998111, -0.0613576, -0.994315, -0.00948077, -0.10606, 0.00943596, 0.223043, -8.37785e-05)
bones/10/rest = Transform3D(-0.106441, 0.0606935, 0.992465, -0.00297219, 0.998111, -0.0613576, -0.994315, -0.00948077, -0.10606, 0.00943596, 0.223043, -8.37785e-05)
bones/10/enabled = true
bones/10/enabled = true
bones/10/position = Vector3(0.00943596, 0.223043, -8.37785e-05)
bones/10/position = Vector3(0.00943596, 0.223043, -8.37785e-05)
bones/10/rotation = Quaternion(-0.35644102, 0.6178471, -0.43310705, 0.55102915 )
bones/10/rotation = Quaternion(-0.32633743, 0.63426304, -0.4061254, 0.5712062 )
bones/10/scale = Vector3(1, 1, 1)
bones/10/scale = Vector3(1.0000004, 0.9999996, 1.000000 1)
bones/11/name = "forearm.L"
bones/11/name = "forearm.L"
bones/11/parent = 10
bones/11/parent = 10
bones/11/rest = Transform3D(0.98184, -0.0507598, -0.182795, 0.0571828, 0.997912, 0.0300364, 0.180889, -0.0399437, 0.982692, -1.57789e-07, 0.280382, -1.0906e-08)
bones/11/rest = Transform3D(0.98184, -0.0507598, -0.182795, 0.0571828, 0.997912, 0.0300364, 0.180889, -0.0399437, 0.982692, -1.57789e-07, 0.280382, -1.0906e-08)
bones/11/enabled = true
bones/11/enabled = true
bones/11/position = Vector3(-1.57789e-07, 0.280382, -1.0906e-08)
bones/11/position = Vector3(-1.57789e-07, 0.280382, -1.0906e-08)
bones/11/rotation = Quaternion(-0.017577708, -0.09135104, 0.027113209, 0.9952944)
bones/11/rotation = Quaternion(-0.017577708, -0.09135104, 0.027113209, 0.9952944)
bones/11/scale = Vector3(1, 1, 1 )
bones/11/scale = Vector3(1.0000002, 1.0000001, 0.9999999 )
bones/12/name = "hand.L"
bones/12/name = "hand.L"
bones/12/parent = 11
bones/12/parent = 11
bones/12/rest = Transform3D(0.998796, 0.0360371, 0.0332857, -0.0346117, 0.998499, -0.0424496, -0.0347655, 0.0412464, 0.998544, -3.72351e-07, 0.225629, 2.17875e-08)
bones/12/rest = Transform3D(0.998796, 0.0360371, 0.0332857, -0.0346117, 0.998499, -0.0424496, -0.0347655, 0.0412464, 0.998544, -3.72351e-07, 0.225629, 2.17875e-08)
@ -4903,21 +4922,21 @@ bones/13/rest = Transform3D(0.0360757, -0.999142, -0.0203239, 0.0345019, -0.0190
bones/13/enabled = true
bones/13/enabled = true
bones/13/position = Vector3(-0.267321, 0.0764983, -0.028224)
bones/13/position = Vector3(-0.267321, 0.0764983, -0.028224)
bones/13/rotation = Quaternion(-0.523067, 0.45780203, 0.521926, 0.49438003)
bones/13/rotation = Quaternion(-0.523067, 0.45780203, 0.521926, 0.49438003)
bones/13/scale = Vector3(1, 1, 1 )
bones/13/scale = Vector3(0.9999997, 0.9999996, 1.0000005 )
bones/14/name = "upper_arm.R"
bones/14/name = "upper_arm.R"
bones/14/parent = 13
bones/14/parent = 13
bones/14/rest = Transform3D(-0.106441, -0.0606935, -0.992465, 0.00297219, 0.998111, -0.0613576, 0.994315, -0.00948077, -0.10606, -0.00943596, 0.223043, -8.37785e-05)
bones/14/rest = Transform3D(-0.106441, -0.0606935, -0.992465, 0.00297219, 0.998111, -0.0613576, 0.994315, -0.00948077, -0.10606, -0.00943596, 0.223043, -8.37785e-05)
bones/14/enabled = true
bones/14/enabled = true
bones/14/position = Vector3(-0.00943596, 0.223043, -8.37785e-05)
bones/14/position = Vector3(-0.00943596, 0.223043, -8.37785e-05)
bones/14/rotation = Quaternion(-0.35644102, -0.6178471, 0.43310705, 0.55102915 )
bones/14/rotation = Quaternion(-0.33203182, -0.63130087, 0.41124824, 0.56752884 )
bones/14/scale = Vector3(1, 1, 1)
bones/14/scale = Vector3(1.0000004, 0.9999996, 1.000000 1)
bones/15/name = "forearm.R"
bones/15/name = "forearm.R"
bones/15/parent = 14
bones/15/parent = 14
bones/15/rest = Transform3D(0.98184, 0.0507598, 0.182795, -0.0571828, 0.997912, 0.0300364, -0.180889, -0.0399437, 0.982692, 1.57789e-07, 0.280382, -1.0906e-08)
bones/15/rest = Transform3D(0.98184, 0.0507598, 0.182795, -0.0571828, 0.997912, 0.0300364, -0.180889, -0.0399437, 0.982692, 1.57789e-07, 0.280382, -1.0906e-08)
bones/15/enabled = true
bones/15/enabled = true
bones/15/position = Vector3(1.57789e-07, 0.280382, -1.0906e-08)
bones/15/position = Vector3(1.57789e-07, 0.280382, -1.0906e-08)
bones/15/rotation = Quaternion(-0.017577708, 0.09135104, -0.027113209, 0.9952944)
bones/15/rotation = Quaternion(-0.017577708, 0.09135104, -0.027113209, 0.9952944)
bones/15/scale = Vector3(1, 1, 1 )
bones/15/scale = Vector3(1.0000002, 1.0000001, 0.9999999 )
bones/16/name = "hand.R"
bones/16/name = "hand.R"
bones/16/parent = 15
bones/16/parent = 15
bones/16/rest = Transform3D(0.998796, -0.0360371, -0.0332857, 0.0346117, 0.998499, -0.0424496, 0.0347655, 0.0412464, 0.998544, 3.72351e-07, 0.225629, 2.17875e-08)
bones/16/rest = Transform3D(0.998796, -0.0360371, -0.0332857, 0.0346117, 0.998499, -0.0424496, 0.0347655, 0.0412464, 0.998544, 3.72351e-07, 0.225629, 2.17875e-08)
@ -4930,57 +4949,57 @@ bones/17/parent = 0
bones/17/rest = Transform3D(0.999169, 0.0422695, -0.00959818, 0.0419598, -0.998643, -0.0308697, -0.0108906, 0.0304362, -0.999534, 0.276084, 0.0659952, -0.00346868)
bones/17/rest = Transform3D(0.999169, 0.0422695, -0.00959818, 0.0419598, -0.998643, -0.0308697, -0.0108906, 0.0304362, -0.999534, 0.276084, 0.0659952, -0.00346868)
bones/17/enabled = true
bones/17/enabled = true
bones/17/position = Vector3(0.276084, 0.0659952, -0.00346868)
bones/17/position = Vector3(0.276084, 0.0659952, -0.00346868)
bones/17/rotation = Quaternion(0.9914149, 0.020339603, -0.0074862493, 0.12894498 )
bones/17/rotation = Quaternion(0.99330246, 0.02045423, -0.0071681803, 0.11349219 )
bones/17/scale = Vector3(1.00011, 1, 1.0000 6)
bones/17/scale = Vector3(1.000109, 1.0000004, 1.000056 6)
bones/18/name = "shin.L"
bones/18/name = "shin.L"
bones/18/parent = 17
bones/18/parent = 17
bones/18/rest = Transform3D(0.998494, -0.0540184, 0.00956905, 0.0538958, 0.998466, 0.012631, -0.0102367, -0.0120962, 0.999874, -5.17625e-09, 0.374795, -3.10704e-09)
bones/18/rest = Transform3D(0.998494, -0.0540184, 0.00956905, 0.0538958, 0.998466, 0.012631, -0.0102367, -0.0120962, 0.999874, -5.17625e-09, 0.374795, -3.10704e-09)
bones/18/enabled = true
bones/18/enabled = true
bones/18/position = Vector3(-5.17625e-09, 0.374795, -3.10704e-09)
bones/18/position = Vector3(-5.17625e-09, 0.374795, -3.10704e-09)
bones/18/rotation = Quaternion(0.24962787, 0.008717706, 0.024973989, 0.9679805)
bones/18/rotation = Quaternion(0.24962787, 0.008717706, 0.024973989, 0.9679805)
bones/18/scale = Vector3(1, 1, 1 )
bones/18/scale = Vector3(0.99999994, 0.99999934, 0.9999995 )
bones/19/name = "foot.L"
bones/19/name = "foot.L"
bones/19/parent = 18
bones/19/parent = 18
bones/19/rest = Transform3D(0.999932, 0.00648757, 0.00970069, -0.0116559, 0.514227, 0.857575, 0.000575222, -0.85763, 0.514268, 8.31179e-09, 0.334457, -5.94341e-09)
bones/19/rest = Transform3D(0.999932, 0.00648757, 0.00970069, -0.0116559, 0.514227, 0.857575, 0.000575222, -0.85763, 0.514268, 8.31179e-09, 0.334457, -5.94341e-09)
bones/19/enabled = true
bones/19/enabled = true
bones/19/position = Vector3(8.31179e-09, 0.334457, -5.94341e-09)
bones/19/position = Vector3(8.31179e-09, 0.334457, -5.94341e-09)
bones/19/rotation = Quaternion(-0.60871375, 0.0033154185, -0.004791208, 0.7933686)
bones/19/rotation = Quaternion(-0.60871375, 0.0033154185, -0.004791208, 0.7933686)
bones/19/scale = Vector3(1, 1, 1)
bones/19/scale = Vector3(1, 1.0000004 , 1.0000002 )
bones/20/name = "toe.L"
bones/20/name = "toe.L"
bones/20/parent = 19
bones/20/parent = 19
bones/20/rest = Transform3D(-1, 5.912e-07, 3.60961e-06, -8.35906e-07, 0.923797, -0.382882, -3.56091e-06, -0.382882, -0.923797, 4.99904e-08, 0.251469, -2.97474e-08)
bones/20/rest = Transform3D(-1, 5.912e-07, 3.60961e-06, -8.35906e-07, 0.923797, -0.382882, -3.56091e-06, -0.382882, -0.923797, 4.99904e-08, 0.251469, -2.97474e-08)
bones/20/enabled = true
bones/20/enabled = true
bones/20/position = Vector3(4.99904e-08, 0.251469, -2.97474e-08)
bones/20/position = Vector3(4.99904e-08, 0.251469, -2.97474e-08)
bones/20/rotation = Quaternion(-6.23762e-08, 0.980764, -0.195196, 1.82779 e-06)
bones/20/rotation = Quaternion(-6.2376095e-08, 0.9807643, -0.19519575, 1.8277893 e-06)
bones/20/scale = Vector3(1, 1, 1 )
bones/20/scale = Vector3(1, 0.99999976, 0.99999976 )
bones/21/name = "thigh.R"
bones/21/name = "thigh.R"
bones/21/parent = 0
bones/21/parent = 0
bones/21/rest = Transform3D(0.999168, -0.0422695, 0.00959819, -0.0419598, -0.998643, -0.0308697, 0.0108906, 0.0304362, -0.999534, -0.276084, 0.0659953, -0.00346881)
bones/21/rest = Transform3D(0.999168, -0.0422695, 0.00959819, -0.0419598, -0.998643, -0.0308697, 0.0108906, 0.0304362, -0.999534, -0.276084, 0.0659953, -0.00346881)
bones/21/enabled = true
bones/21/enabled = true
bones/21/position = Vector3(-0.276084, 0.0659953, -0.00346881)
bones/21/position = Vector3(-0.276084, 0.0659953, -0.00346881)
bones/21/rotation = Quaternion(0.9914149, -0.020339599, 0.0074862596, 0.12894498 )
bones/21/rotation = Quaternion(0.9856188, -0.020029755, 0.008274097, 0.16758825 )
bones/21/scale = Vector3(1.00011, 1, 1.0000 6)
bones/21/scale = Vector3(1.0001079, 1.0000004, 1.000056 6)
bones/22/name = "shin.R"
bones/22/name = "shin.R"
bones/22/parent = 21
bones/22/parent = 21
bones/22/rest = Transform3D(0.998494, 0.0540184, -0.00956902, -0.0538959, 0.998467, 0.012631, 0.0102367, -0.0120963, 0.999875, -4.78381e-09, 0.374795, -3.10751e-09)
bones/22/rest = Transform3D(0.998494, 0.0540184, -0.00956902, -0.0538959, 0.998467, 0.012631, 0.0102367, -0.0120963, 0.999875, -4.78381e-09, 0.374795, -3.10751e-09)
bones/22/enabled = true
bones/22/enabled = true
bones/22/position = Vector3(-4.78381e-09, 0.374795, -3.10751e-09)
bones/22/position = Vector3(-4.78381e-09, 0.374795, -3.10751e-09)
bones/22/rotation = Quaternion(0.24962787, -0.008717654, -0.024974087, 0.96798044 )
bones/22/rotation = Quaternion(0.27024382, -0.0090048965, -0.02473223, 0.96243215 )
bones/22/scale = Vector3(1, 1, 1 )
bones/22/scale = Vector3(0.99999994, 1.0000004, 1.0000005 )
bones/23/name = "foot.R"
bones/23/name = "foot.R"
bones/23/parent = 22
bones/23/parent = 22
bones/23/rest = Transform3D(0.999932, -0.00648758, -0.0097007, 0.011656, 0.514227, 0.857575, -0.000575223, -0.85763, 0.514267, 2.49345e-08, 0.334457, -1.36528e-08)
bones/23/rest = Transform3D(0.999932, -0.00648758, -0.0097007, 0.011656, 0.514227, 0.857575, -0.000575223, -0.85763, 0.514267, 2.49345e-08, 0.334457, -1.36528e-08)
bones/23/enabled = true
bones/23/enabled = true
bones/23/position = Vector3(2.49345e-08, 0.334457, -1.36528e-08)
bones/23/position = Vector3(2.49345e-08, 0.334457, -1.36528e-08)
bones/23/rotation = Quaternion(-0.60871375, -0.0033154383, 0.004791258, 0.7933686 )
bones/23/rotation = Quaternion(-0.610117, -0.0033239783, 0.0047853417, 0.7922899 )
bones/23/scale = Vector3(1, 1, 1 )
bones/23/scale = Vector3(1, 1.0000004, 0.99999976 )
bones/24/name = "toe.R"
bones/24/name = "toe.R"
bones/24/parent = 23
bones/24/parent = 23
bones/24/rest = Transform3D(-1, -5.89079e-07, -3.61003e-06, 8.38026e-07, 0.923797, -0.382882, 3.56048e-06, -0.382882, -0.923797, -1.90709e-08, 0.251469, -1.65948e-08)
bones/24/rest = Transform3D(-1, -5.89079e-07, -3.61003e-06, 8.38026e-07, 0.923797, -0.382882, 3.56048e-06, -0.382882, -0.923797, -1.90709e-08, 0.251469, -1.65948e-08)
bones/24/enabled = true
bones/24/enabled = true
bones/24/position = Vector3(-1.90709e-08, 0.251469, -1.65948e-08)
bones/24/position = Vector3(-1.90709e-08, 0.251469, -1.65948e-08)
bones/24/rotation = Quaternion(-6.34575e-08, -0.980764, 0.195196, 1.82779 e-06)
bones/24/rotation = Quaternion(6.3457655e-08, 0.9807643, -0.19519575, -1.8277855 e-06)
bones/24/scale = Vector3(1, 1, 1 )
bones/24/scale = Vector3(1, 0.99999976, 0.99999976 )
[node name="Bottom" type="MeshInstance3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
[node name="Bottom" type="MeshInstance3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
mesh = SubResource("ArrayMesh_qcia5")
mesh = SubResource("ArrayMesh_qcia5")
@ -5008,10 +5027,21 @@ skin = SubResource("Skin_gooby")
surface_material_override/0 = SubResource("StandardMaterial3D_1ln88")
surface_material_override/0 = SubResource("StandardMaterial3D_1ln88")
[node name="WeaponPoint" type="BoneAttachment3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
[node name="WeaponPoint" type="BoneAttachment3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
transform = Transform3D(-0.95200163, -0.30448738, -0.031308167, 0.30294672, -0.9519023, 0.045883153, -0.043773204, 0.03419612, 0.99845606, -0.64481956, 1.0056509, 0.02542795 )
transform = Transform3D(-0.9240522, -0.37213418, 0.08743024, 0.3744485, -0.92718107, 0.011133001, 0.07692078, 0.04302559, 0.99610895, -0.67841375, 1.0102787, 0.113374464 )
bone_name = "hand.R"
bone_name = "hand.R"
bone_idx = 16
bone_idx = 16
[node name="WeaponContainer" type="Node3D" parent="3DGodotRobot/RobotArmature/Skeleton3D/WeaponPoint"]
transform = Transform3D(0.9925028, -0.11405668, -0.043932315, -0.0413078, 0.025272824, -0.99882764, 0.115033016, 0.993153, 0.020371865, 0.055101156, 0.22179395, 0.05231151)
[node name="OffhandPoint" type="BoneAttachment3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
transform = Transform3D(-0.90828115, 0.39437774, 0.1396136, -0.3964694, -0.91794586, 0.013698864, 0.1335604, -0.04291001, 0.9901115, 0.6844704, 1.0179272, -0.042168632)
bone_name = "hand.L"
bone_idx = 12
[node name="OffhandContainer" type="Node3D" parent="3DGodotRobot/RobotArmature/Skeleton3D/OffhandPoint"]
transform = Transform3D(-0.99287575, 0.038754553, 0.11267701, 0.09095743, -0.36435834, 0.92680585, 0.07697269, 0.93045205, 0.35823718, 0.005940199, 0.3933037, 0.06604202)
[node name="AnimationPlayer" type="AnimationPlayer" parent="3DGodotRobot"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="3DGodotRobot"]
libraries = {
libraries = {
&"": SubResource("AnimationLibrary_f1v7x")
&"": SubResource("AnimationLibrary_f1v7x")