MultiplayerFighter
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5073 lines
1.2 MiB

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bind/23/bone = -1
bind/23/pose = Transform3D(1.72851, -2.29899e-06, -1.33733e-06, -0.000247434, -0.869246, 1.49415, 0.000109722, -1.49425, -0.869214, 0.287997, 0.104168, 0.244857)
bind/24/name = &"toe.R"
bind/24/bone = -1
bind/24/pose = Transform3D(-1.72851, -3.74972e-06, -5.0536e-07, -0.000271607, -0.230886, 1.7131, -1.28633e-05, 1.7132, 0.230893, -0.287996, -0.229828, -0.169801)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kw1ok"]
resource_local_to_scene = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s08cx"]
resource_name = "Material.002"
cull_mode = 2
albedo_color = Color(0, 0, 0, 1)
roughness = 0.5
[sub_resource type="ArrayMesh" id="ArrayMesh_fus4a"]
resource_local_to_scene = true
resource_name = "3DGodotRobot_Cube_003"
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bones/5/scale = Vector3(1, 0.9999999, 0.9999999)
bones/6/name = "HeadTop"
bones/6/parent = 5
bones/6/rest = Transform3D(1, 1.87855e-09, 2.38411e-07, -2.22045e-16, 0.999969, -0.00787923, -2.38419e-07, 0.00787923, 0.999969, 2.16882e-17, 0.646177, 1.87855e-09)
bones/6/enabled = true
bones/6/position = Vector3(2.16882e-17, 0.646177, 1.87855e-09)
bones/6/rotation = Quaternion(0.003939646, 1.1920858e-07, -4.696433e-10, 0.99999225)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "Eyes"
bones/7/parent = 5
bones/7/rest = Transform3D(1, 1.87855e-09, 2.38411e-07, 0, 0.999969, -0.00787921, -2.38419e-07, 0.00787921, 0.999969, 7.44409e-08, 0.540609, 0.312228)
bones/7/enabled = true
bones/7/position = Vector3(7.44409e-08, 0.540609, 0.312228)
bones/7/rotation = Quaternion(0.0039396407, 1.1920803e-07, -4.696411e-10, 0.99999225)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "Chin"
bones/8/parent = 5
bones/8/rest = Transform3D(1, 1.87855e-09, 2.38411e-07, 0, 0.999969, -0.00787921, -2.38419e-07, 0.00787921, 0.999969, 9.98369e-08, 0.0857493, 0.418746)
bones/8/enabled = true
bones/8/position = Vector3(9.97907e-08, 0.0611572, 0.418552)
bones/8/rotation = Quaternion(0.0039396407, 1.1920803e-07, -4.696411e-10, 0.99999225)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "shoulder.L"
bones/9/parent = 3
bones/9/rest = Transform3D(0.0360757, 0.999142, 0.0203239, -0.0345019, -0.0190798, 0.999223, 0.998753, -0.0367489, 0.0337839, 0.267321, 0.0764983, -0.028224)
bones/9/enabled = true
bones/9/position = Vector3(0.267321, 0.0764983, -0.028224)
bones/9/rotation = Quaternion(-0.523067, -0.45780203, -0.521926, 0.49438003)
bones/9/scale = Vector3(0.9999997, 0.9999996, 1.0000005)
bones/10/name = "upper_arm.L"
bones/10/parent = 9
bones/10/rest = Transform3D(-0.106441, 0.0606935, 0.992465, -0.00297219, 0.998111, -0.0613576, -0.994315, -0.00948077, -0.10606, 0.00943596, 0.223043, -8.37785e-05)
bones/10/enabled = true
bones/10/position = Vector3(0.00943596, 0.223043, -8.37785e-05)
bones/10/rotation = Quaternion(-0.32633743, 0.63426304, -0.4061254, 0.5712062)
bones/10/scale = Vector3(1.0000004, 0.9999996, 1.0000001)
bones/11/name = "forearm.L"
bones/11/parent = 10
bones/11/rest = Transform3D(0.98184, -0.0507598, -0.182795, 0.0571828, 0.997912, 0.0300364, 0.180889, -0.0399437, 0.982692, -1.57789e-07, 0.280382, -1.0906e-08)
bones/11/enabled = true
bones/11/position = Vector3(-1.57789e-07, 0.280382, -1.0906e-08)
bones/11/rotation = Quaternion(-0.017577708, -0.09135104, 0.027113209, 0.9952944)
bones/11/scale = Vector3(1.0000002, 1.0000001, 0.9999999)
bones/12/name = "hand.L"
bones/12/parent = 11
bones/12/rest = Transform3D(0.998796, 0.0360371, 0.0332857, -0.0346117, 0.998499, -0.0424496, -0.0347655, 0.0412464, 0.998544, -3.72351e-07, 0.225629, 2.17875e-08)
bones/12/enabled = true
bones/12/position = Vector3(-3.72351e-07, 0.225629, 2.17875e-08)
bones/12/rotation = Quaternion(0.020934893, 0.017021695, -0.017671395, 0.9994797)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "shoulder.R"
bones/13/parent = 3
bones/13/rest = Transform3D(0.0360757, -0.999142, -0.0203239, 0.0345019, -0.0190798, 0.999223, -0.998753, -0.0367489, 0.0337839, -0.267321, 0.0764983, -0.028224)
bones/13/enabled = true
bones/13/position = Vector3(-0.267321, 0.0764983, -0.028224)
bones/13/rotation = Quaternion(-0.523067, 0.45780203, 0.521926, 0.49438003)
bones/13/scale = Vector3(0.9999997, 0.9999996, 1.0000005)
bones/14/name = "upper_arm.R"
bones/14/parent = 13
bones/14/rest = Transform3D(-0.106441, -0.0606935, -0.992465, 0.00297219, 0.998111, -0.0613576, 0.994315, -0.00948077, -0.10606, -0.00943596, 0.223043, -8.37785e-05)
bones/14/enabled = true
bones/14/position = Vector3(-0.00943596, 0.223043, -8.37785e-05)
bones/14/rotation = Quaternion(-0.33203182, -0.63130087, 0.41124824, 0.56752884)
bones/14/scale = Vector3(1.0000004, 0.9999996, 1.0000001)
bones/15/name = "forearm.R"
bones/15/parent = 14
bones/15/rest = Transform3D(0.98184, 0.0507598, 0.182795, -0.0571828, 0.997912, 0.0300364, -0.180889, -0.0399437, 0.982692, 1.57789e-07, 0.280382, -1.0906e-08)
bones/15/enabled = true
bones/15/position = Vector3(1.57789e-07, 0.280382, -1.0906e-08)
bones/15/rotation = Quaternion(-0.017577708, 0.09135104, -0.027113209, 0.9952944)
bones/15/scale = Vector3(1.0000002, 1.0000001, 0.9999999)
bones/16/name = "hand.R"
bones/16/parent = 15
bones/16/rest = Transform3D(0.998796, -0.0360371, -0.0332857, 0.0346117, 0.998499, -0.0424496, 0.0347655, 0.0412464, 0.998544, 3.72351e-07, 0.225629, 2.17875e-08)
bones/16/enabled = true
bones/16/position = Vector3(3.72351e-07, 0.225629, 2.17875e-08)
bones/16/rotation = Quaternion(0.020934893, -0.017021695, 0.017671395, 0.9994797)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "thigh.L"
bones/17/parent = 0
bones/17/rest = Transform3D(0.999169, 0.0422695, -0.00959818, 0.0419598, -0.998643, -0.0308697, -0.0108906, 0.0304362, -0.999534, 0.276084, 0.0659952, -0.00346868)
bones/17/enabled = true
bones/17/position = Vector3(0.276084, 0.0659952, -0.00346868)
bones/17/rotation = Quaternion(0.99330246, 0.02045423, -0.0071681803, 0.11349219)
bones/17/scale = Vector3(1.000109, 1.0000004, 1.0000566)
bones/18/name = "shin.L"
bones/18/parent = 17
bones/18/rest = Transform3D(0.998494, -0.0540184, 0.00956905, 0.0538958, 0.998466, 0.012631, -0.0102367, -0.0120962, 0.999874, -5.17625e-09, 0.374795, -3.10704e-09)
bones/18/enabled = true
bones/18/position = Vector3(-5.17625e-09, 0.374795, -3.10704e-09)
bones/18/rotation = Quaternion(0.24962787, 0.008717706, 0.024973989, 0.9679805)
bones/18/scale = Vector3(0.99999994, 0.99999934, 0.9999995)
bones/19/name = "foot.L"
bones/19/parent = 18
bones/19/rest = Transform3D(0.999932, 0.00648757, 0.00970069, -0.0116559, 0.514227, 0.857575, 0.000575222, -0.85763, 0.514268, 8.31179e-09, 0.334457, -5.94341e-09)
bones/19/enabled = true
bones/19/position = Vector3(8.31179e-09, 0.334457, -5.94341e-09)
bones/19/rotation = Quaternion(-0.60871375, 0.0033154185, -0.004791208, 0.7933686)
bones/19/scale = Vector3(1, 1.0000004, 1.0000002)
bones/20/name = "toe.L"
bones/20/parent = 19
bones/20/rest = Transform3D(-1, 5.912e-07, 3.60961e-06, -8.35906e-07, 0.923797, -0.382882, -3.56091e-06, -0.382882, -0.923797, 4.99904e-08, 0.251469, -2.97474e-08)
bones/20/enabled = true
bones/20/position = Vector3(4.99904e-08, 0.251469, -2.97474e-08)
bones/20/rotation = Quaternion(-6.2376095e-08, 0.9807643, -0.19519575, 1.8277893e-06)
bones/20/scale = Vector3(1, 0.99999976, 0.99999976)
bones/21/name = "thigh.R"
bones/21/parent = 0
bones/21/rest = Transform3D(0.999168, -0.0422695, 0.00959819, -0.0419598, -0.998643, -0.0308697, 0.0108906, 0.0304362, -0.999534, -0.276084, 0.0659953, -0.00346881)
bones/21/enabled = true
bones/21/position = Vector3(-0.276084, 0.0659953, -0.00346881)
bones/21/rotation = Quaternion(0.9856188, -0.020029755, 0.008274097, 0.16758825)
bones/21/scale = Vector3(1.0001079, 1.0000004, 1.0000566)
bones/22/name = "shin.R"
bones/22/parent = 21
bones/22/rest = Transform3D(0.998494, 0.0540184, -0.00956902, -0.0538959, 0.998467, 0.012631, 0.0102367, -0.0120963, 0.999875, -4.78381e-09, 0.374795, -3.10751e-09)
bones/22/enabled = true
bones/22/position = Vector3(-4.78381e-09, 0.374795, -3.10751e-09)
bones/22/rotation = Quaternion(0.27024382, -0.0090048965, -0.02473223, 0.96243215)
bones/22/scale = Vector3(0.99999994, 1.0000004, 1.0000005)
bones/23/name = "foot.R"
bones/23/parent = 22
bones/23/rest = Transform3D(0.999932, -0.00648758, -0.0097007, 0.011656, 0.514227, 0.857575, -0.000575223, -0.85763, 0.514267, 2.49345e-08, 0.334457, -1.36528e-08)
bones/23/enabled = true
bones/23/position = Vector3(2.49345e-08, 0.334457, -1.36528e-08)
bones/23/rotation = Quaternion(-0.610117, -0.0033239783, 0.0047853417, 0.7922899)
bones/23/scale = Vector3(1, 1.0000004, 0.99999976)
bones/24/name = "toe.R"
bones/24/parent = 23
bones/24/rest = Transform3D(-1, -5.89079e-07, -3.61003e-06, 8.38026e-07, 0.923797, -0.382882, 3.56048e-06, -0.382882, -0.923797, -1.90709e-08, 0.251469, -1.65948e-08)
bones/24/enabled = true
bones/24/position = Vector3(-1.90709e-08, 0.251469, -1.65948e-08)
bones/24/rotation = Quaternion(6.3457655e-08, 0.9807643, -0.19519575, -1.8277855e-06)
bones/24/scale = Vector3(1, 0.99999976, 0.99999976)
[node name="Bottom" type="MeshInstance3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
mesh = SubResource("ArrayMesh_qcia5")
skin = SubResource("Skin_llc6q")
surface_material_override/0 = SubResource("StandardMaterial3D_53giy")
[node name="Chest" type="MeshInstance3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
mesh = SubResource("ArrayMesh_fun53")
skin = SubResource("Skin_hu16g")
surface_material_override/0 = SubResource("StandardMaterial3D_kw1ok")
[node name="Face" type="MeshInstance3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
mesh = SubResource("ArrayMesh_fus4a")
skin = SubResource("Skin_5h6fu")
surface_material_override/0 = SubResource("StandardMaterial3D_krq4h")
[node name="MeshInstance3D" type="MeshInstance3D" parent="3DGodotRobot/RobotArmature/Skeleton3D/Face"]
transform = Transform3D(0.2, 1.4089676e-08, 7.131253e-09, -1.4089672e-08, 0.11842796, 0.16116706, 7.1312627e-09, -0.16116706, 0.11842796, -2.9802322e-08, 2.3950047, 0.29135993)
mesh = ExtResource("8_jeskb")
skeleton = NodePath("../../../..")
[node name="Llimbs and head" type="MeshInstance3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
mesh = SubResource("ArrayMesh_0hcp6")
skin = SubResource("Skin_gooby")
surface_material_override/0 = SubResource("StandardMaterial3D_1ln88")
[node name="WeaponPoint" type="BoneAttachment3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
transform = Transform3D(-0.9240522, -0.37213418, 0.08743024, 0.3744485, -0.92718107, 0.011133001, 0.07692078, 0.04302559, 0.99610895, -0.67841375, 1.0102787, 0.113374464)
bone_name = "hand.R"
bone_idx = 16
[node name="WeaponContainer" type="Node3D" parent="3DGodotRobot/RobotArmature/Skeleton3D/WeaponPoint"]
transform = Transform3D(0.9925028, -0.11405668, -0.043932315, -0.0413078, 0.025272824, -0.99882764, 0.115033016, 0.993153, 0.020371865, 0.055101156, 0.22179395, 0.05231151)
[node name="OffhandPoint" type="BoneAttachment3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
transform = Transform3D(-0.90828115, 0.39437774, 0.1396136, -0.3964694, -0.91794586, 0.013698864, 0.1335604, -0.04291001, 0.9901115, 0.6844704, 1.0179272, -0.042168632)
bone_name = "hand.L"
bone_idx = 12
[node name="OffhandContainer" type="Node3D" parent="3DGodotRobot/RobotArmature/Skeleton3D/OffhandPoint"]
transform = Transform3D(-0.99287575, 0.038754553, 0.11267701, 0.09095743, -0.36435834, 0.92680585, 0.07697269, 0.93045205, 0.35823718, 0.005940199, 0.3933037, 0.06604202)
[node name="AnimationPlayer" type="AnimationPlayer" parent="3DGodotRobot"]
libraries = {
&"": SubResource("AnimationLibrary_f1v7x")
}
autoplay = "Idle"
[node name="SpringArmOffset" type="Node3D" parent="." node_paths=PackedStringArray("_spring_arm")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
script = ExtResource("4_ygggd")
_spring_arm = NodePath("SpringArm3D")
[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmOffset"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
spring_length = 5.0
[node name="Camera3D" type="Camera3D" parent="SpringArmOffset/SpringArm3D"]
current = true
[node name="PlayerNick" type="Node3D" parent="."]
[node name="Nickname" type="Label3D" parent="PlayerNick"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97037, 0)
billboard = 1
outline_modulate = Color(0, 0, 0, 0.301961)
text = "player name test"
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_wb3a5")