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[gd_resource type="Resource" script_class="WeaponData" load_steps=3 format=3 uid="uid://dyae861vxd8it"]
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[ext_resource type="Script" uid="uid://d2homvlmrg6xs" path="res://level/scripts/weapon_data.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://cq8r5mkn3wvxj" path="res://level/scenes/weapons/LobsterAxeMesh.tscn" id="2"]
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[resource]
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script = ExtResource("1")
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weapon_name = "Lobster Axe"
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description = "A heavy-hitting axe shaped like a lobster claw. Surprisingly quick for its size."
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damage = 18.0
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attack_cooldown = 0.7
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attack_animation = "Attack_TwoHandSwing"
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knockback_force = 14.0
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startup_time = 0.2
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active_time = 1.0
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mesh_scene = ExtResource("2")
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weight = 2.5
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