[gd_resource type="Resource" script_class="WeaponData" load_steps=3 format=3 uid="uid://dyae861vxd8it"] [ext_resource type="Script" uid="uid://d2homvlmrg6xs" path="res://level/scripts/weapon_data.gd" id="1"] [ext_resource type="PackedScene" uid="uid://cq8r5mkn3wvxj" path="res://level/scenes/weapons/LobsterAxeMesh.tscn" id="2"] [resource] script = ExtResource("1") weapon_name = "Lobster Axe" description = "A heavy-hitting axe shaped like a lobster claw. Surprisingly quick for its size." damage = 18.0 attack_cooldown = 0.7 attack_animation = "Attack_TwoHandSwing" knockback_force = 14.0 startup_time = 0.2 active_time = 1.0 mesh_scene = ExtResource("2") weight = 2.5