Files
SurvivalOfTheSnippest/level/scenes/weapons/sword_mesh.tscn
T
Scottlg d4eb2e00be Fix all stale UID warnings
Scene files referenced assets by UIDs that no longer matched the
importer records. Rewrote 13 ext_resource references to the current
UIDs from the .import sidecars, and gave wow_style.tres the UID that
nine UI scenes were already referencing (its header had none).
Headless load is now warning-free.
2026-07-02 23:10:39 +01:00

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[gd_scene load_steps=4 format=3 uid="uid://dyjfaq654xne3"]
[ext_resource type="ArrayMesh" uid="uid://ci1itpjmauvrp" path="res://assets/Objects/swordlowpoly.obj" id="1"]
[ext_resource type="Script" uid="uid://jyas86y3f0jp" path="res://level/scripts/hit_box.gd" id="2_wyi6r"]
[sub_resource type="BoxShape3D" id="BoxShape3D_mhdau"]
size = Vector3(0.19293976, 1.0232315, 0.5605469)
[node name="SwordMesh" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.4839063, -2.9492104, -3.4711354)
mesh = ExtResource("1")
[node name="HitBox" type="Area3D" parent="."]
script = ExtResource("2_wyi6r")
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0034065247, 0.6794083, 0.0234375)
shape = SubResource("BoxShape3D_mhdau")