Files
SurvivalOfTheSnippest/level/scenes/weapons/shield_mesh.tscn
T
Scottlg d4eb2e00be Fix all stale UID warnings
Scene files referenced assets by UIDs that no longer matched the
importer records. Rewrote 13 ext_resource references to the current
UIDs from the .import sidecars, and gave wow_style.tres the UID that
nine UI scenes were already referencing (its header had none).
Headless load is now warning-free.
2026-07-02 23:10:39 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://rbvk4mg40ceg"]
[ext_resource type="ArrayMesh" uid="uid://bwpa5ct4buxs0" path="res://assets/Objects/shield.obj" id="1"]
[ext_resource type="ArrayMesh" uid="uid://dy0xld0fpulmk" path="res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj" id="2_gfu4n"]
[node name="ShieldMesh" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(-0.79798645, 0, -0.056724526, 0, 0.8, 0, 0.056724526, 0, -0.79798645, 0.75818217, -1.2635326, 1.7408726)
mesh = ExtResource("1")
[node name="MeshInstance3D" type="MeshInstance3D" parent="MeshInstance3D"]
transform = Transform3D(0.005003864, 0.023845885, -0.14800794, -0.00021703207, -0.14808898, -0.023866294, -0.14991644, 0.0010103066, -0.0049056155, 0.5944414, 1.6416295, 2.3408623)
mesh = ExtResource("2_gfu4n")