- Created UI system in level/ui/ folder - Action bar with 12 ability slots (Attack, Block, Dash, Jump + 8 expansion slots) - Unit frame showing player portrait with health bar - Character sheet/spellbook (toggle with Tab) displaying stats, weapons, and abilities - Tab hint indicator showing how to open character sheet - Custom theme with golden borders and dark backgrounds - UI Components: - HUD Manager autoload handles all UI initialization and player connections - Ability buttons with cooldown overlay and keybind display - Real-time health and cooldown tracking via signals - Scrollable character sheet with two-page layout - Player Integration: - Added UI signals: dash_cooldown_updated, attack_cooldown_updated, weapon_equipped_changed - Mouse capture system (Escape to toggle, click to recapture) - Synced attack cooldown from weapons to player for UI tracking - Updated level.gd to connect local player to HUD Manager - Updated CLAUDE.md with git commit guidelines
94 lines
2.9 KiB
Plaintext
94 lines
2.9 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://b7u8yhry4b74a"]
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[ext_resource type="Script" path="res://level/ui/scripts/unit_frame.gd" id="1_script"]
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[ext_resource type="Theme" uid="uid://dvsh7tuhulnfm" path="res://level/ui/theme/wow_style.tres" id="2_theme"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_frame"]
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bg_color = Color(0.1, 0.1, 0.1, 0.85)
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border_width_left = 2
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border_width_top = 2
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border_width_right = 2
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border_width_bottom = 2
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border_color = Color(0.6, 0.5, 0.2, 1)
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corner_radius_top_left = 6
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corner_radius_top_right = 6
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corner_radius_bottom_right = 6
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corner_radius_bottom_left = 6
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[node name="UnitFrame" type="PanelContainer"]
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offset_left = 20.0
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offset_top = 20.0
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offset_right = 270.0
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offset_bottom = 120.0
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theme = ExtResource("2_theme")
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theme_override_styles/panel = SubResource("StyleBoxFlat_frame")
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script = ExtResource("1_script")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 2
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theme_override_constants/margin_left = 10
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 10
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theme_override_constants/margin_bottom = 10
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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layout_mode = 2
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theme_override_constants/separation = 6
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[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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[node name="LevelLabel" type="Label" parent="MarginContainer/VBoxContainer/HBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/outline_size = 2
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theme_override_font_sizes/font_size = 20
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text = "Lv 1"
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[node name="NameLabel" type="Label" parent="MarginContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/outline_size = 2
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theme_override_font_sizes/font_size = 22
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text = "Player Name"
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[node name="HealthBarContainer" type="Control" parent="MarginContainer/VBoxContainer"]
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custom_minimum_size = Vector2(0, 30)
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layout_mode = 2
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[node name="Background" type="ColorRect" parent="MarginContainer/VBoxContainer/HealthBarContainer"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.2, 0.2, 0.2, 0.9)
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[node name="Fill" type="ColorRect" parent="MarginContainer/VBoxContainer/HealthBarContainer/Background"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 2.0
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offset_top = 2.0
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offset_right = -2.0
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offset_bottom = -2.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0.8, 0, 1)
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[node name="HealthText" type="Label" parent="MarginContainer/VBoxContainer/HealthBarContainer"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/outline_size = 2
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theme_override_font_sizes/font_size = 16
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text = "100 / 100"
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horizontal_alignment = 1
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vertical_alignment = 1
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