Base Weapons

Place in world, pick up and drop working on multiplayer
This commit is contained in:
Twirpytherobot
2025-11-15 16:03:38 +00:00
parent 791b1557c7
commit 86db6865b7
144 changed files with 3582 additions and 2 deletions
@@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://level/scripts/world_weapon.gd" id="1"]
[ext_resource type="Resource" path="res://level/resources/weapon_shield.tres" id="2"]
[sub_resource type="BoxShape3D" id="1"]
size = Vector3(0.8, 1.0, 0.2)
[node name="WorldWeaponShield" type="RigidBody3D"]
collision_layer = 4
collision_mask = 2
mass = 3.0
script = ExtResource("1")
weapon_data = ExtResource("2")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("1")