Hugely big big big massive sword
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# Blender MTL File: 'sword_final_model.blend'
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# Material Count: 1
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newmtl Material
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Ns 323.999994
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://br3x51llhofs3"
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path="res://.godot/imported/OTT_Sword.obj-208e47b323014bb20466d8d9e573006c.mesh"
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[deps]
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files=["res://.godot/imported/OTT_Sword.obj-208e47b323014bb20466d8d9e573006c.mesh"]
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source_file="res://assets/Objects/OTT_Sword.obj"
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dest_files=["res://.godot/imported/OTT_Sword.obj-208e47b323014bb20466d8d9e573006c.mesh", "res://.godot/imported/OTT_Sword.obj-208e47b323014bb20466d8d9e573006c.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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