Base Weapons
Place in world, pick up and drop working on multiplayer
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[gd_scene load_steps=2 format=3 uid="uid://rbvk4mg40ceg"]
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[ext_resource type="ArrayMesh" uid="uid://rsoymmi6yqhp" path="res://assets/Objects/shield.obj" id="1"]
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[node name="ShieldMesh" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.28306955, -0.70267653)
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mesh = ExtResource("1")
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@@ -0,0 +1,9 @@
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[gd_scene load_steps=2 format=3 uid="uid://dyjfaq654xne3"]
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[ext_resource type="ArrayMesh" uid="uid://dmottq5u3my52" path="res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj" id="1_olchg"]
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[node name="SwordMesh" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3645025, -0.7985528, -1.0164871)
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mesh = ExtResource("1_olchg")
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://level/scripts/world_weapon.gd" id="1"]
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[ext_resource type="Resource" path="res://level/resources/weapon_shield.tres" id="2"]
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[sub_resource type="BoxShape3D" id="1"]
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size = Vector3(0.8, 1.0, 0.2)
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[node name="WorldWeaponShield" type="RigidBody3D"]
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collision_layer = 4
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collision_mask = 2
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mass = 3.0
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script = ExtResource("1")
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weapon_data = ExtResource("2")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("1")
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@@ -0,0 +1,17 @@
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://level/scripts/world_weapon.gd" id="1"]
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[ext_resource type="Resource" path="res://level/resources/weapon_sword.tres" id="2"]
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[sub_resource type="BoxShape3D" id="1"]
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size = Vector3(0.3, 0.3, 1.2)
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[node name="WorldWeaponSword" type="RigidBody3D"]
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collision_layer = 4
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collision_mask = 2
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mass = 2.0
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script = ExtResource("1")
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weapon_data = ExtResource("2")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("1")
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