Base Weapons
Place in world, pick up and drop working on multiplayer
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@@ -4780,12 +4780,13 @@ properties/3/path = NodePath("3DGodotRobot:rotation")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("_body", "_spring_arm_offset")]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("_body", "_spring_arm_offset", "_weapon_attachment")]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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collision_mask = 3
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script = ExtResource("1_tdh26")
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_body = NodePath("3DGodotRobot")
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_spring_arm_offset = NodePath("SpringArmOffset")
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_weapon_attachment = NodePath("3DGodotRobot/RobotArmature/Skeleton3D/WeaponPoint")
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blue_texture = ExtResource("4_max2b")
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yellow_texture = ExtResource("3_l3dv8")
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green_texture = ExtResource("4_74ree")
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@@ -5006,6 +5007,11 @@ mesh = SubResource("ArrayMesh_0hcp6")
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skin = SubResource("Skin_gooby")
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surface_material_override/0 = SubResource("StandardMaterial3D_1ln88")
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[node name="WeaponPoint" type="BoneAttachment3D" parent="3DGodotRobot/RobotArmature/Skeleton3D"]
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transform = Transform3D(-0.95200163, -0.30448738, -0.031308167, 0.30294672, -0.9519023, 0.045883153, -0.043773204, 0.03419612, 0.99845606, -0.64481956, 1.0056509, 0.02542795)
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bone_name = "hand.R"
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bone_idx = 16
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[node name="AnimationPlayer" type="AnimationPlayer" parent="3DGodotRobot"]
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libraries = {
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&"": SubResource("AnimationLibrary_f1v7x")
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