MultiplayerFighter
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

36 lines
907 B

extends Node3D
class_name Body
const LERP_VELOCITY: float = 0.15
@export_category("Objects")
@export var _character: CharacterBody3D = null
@export var animation_player: AnimationPlayer = null
func apply_rotation(_velocity: Vector3) -> void:
var new_rotation_y = lerp_angle(rotation.y, atan2(-_velocity.x, -_velocity.z), LERP_VELOCITY)
rotation.y = new_rotation_y
# rpc("sync_player_rotation", new_rotation_y)
func animate(_velocity: Vector3) -> void:
if not _character.is_on_floor():
if _velocity.y < 0:
animation_player.play("Fall")
else:
animation_player.play("Jump")
return
if _velocity:
if _character.is_running() and _character.is_on_floor():
animation_player.play("Sprint")
return
animation_player.play("Run")
return
animation_player.play("Idle")
# @rpc("any_peer", "reliable")
# func sync_player_rotation(rotation_y: float) -> void:
# rotation.y = rotation_y