[gd_scene load_steps=5 format=3 uid="uid://db06e8q8f8bdq"] [ext_resource type="PackedScene" uid="uid://byw3ig2bs1wgu" path="res://assets/characters/player/LilguyRigged.glb" id="1_e6qwr"] [ext_resource type="Script" uid="uid://bj7yrijm7bppq" path="res://level/scripts/spring_arm_offset.gd" id="9_dlyie"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yxyay"] radius = 0.35796 height = 1.73092 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_xbohm"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath("3DGodotRobot/AnimationPlayer:current_animation") properties/1/spawn = true properties/1/replication_mode = 1 properties/2/path = NodePath("PlayerNick/Nickname:text") properties/2/spawn = true properties/2/replication_mode = 1 properties/3/path = NodePath("3DGodotRobot:rotation") properties/3/spawn = true properties/3/replication_mode = 1 [node name="LilguyRigged" instance=ExtResource("1_e6qwr")] [node name="Armature" parent="." index="0"] transform = Transform3D(0.003, 0, 0, 0, -1.3113416e-10, -0.003, 0, 0.003, -1.3113416e-10, 0, 0, 0) [node name="Skeleton3D" parent="Armature" index="0"] bones/0/position = Vector3(-0.32852697, 2.914154, -546.76843) bones/0/rotation = Quaternion(-0.6608288, 0.28933647, -0.19178489, 0.6654384) bones/1/position = Vector3(0.054167695, 63.219894, -3.33786e-06) bones/1/rotation = Quaternion(0.015321622, 0.025352472, 0.09471857, 0.99506325) bones/2/position = Vector3(-1.8112361e-05, 73.7566, -1.621247e-05) bones/2/rotation = Quaternion(0.03465983, 0.05047194, 0.051301006, 0.99680465) bones/3/position = Vector3(-3.0510128e-05, 84.29319, 9.059899e-06) bones/3/rotation = Quaternion(0.029244617, 0.05379084, -0.051849358, 0.9967763) bones/4/position = Vector3(3.8038404e-05, 94.83001, 1.9073414e-06) bones/4/rotation = Quaternion(0.0006216668, 0.08164933, 0.020402616, 0.99645215) bones/5/position = Vector3(-0.25257444, 72.84532, -7.644296e-06) bones/5/rotation = Quaternion(0.03735582, 0.19943666, -0.04159315, 0.97831464) bones/6/position = Vector3(-0.606337, 174.89494, 7.152558e-06) bones/7/position = Vector3(-0.19949026, 76.75483, 52.286175) bones/7/rotation = Quaternion(0.8036073, -0.09628728, 0.10672547, 0.57754105) bones/8/position = Vector3(4.5403274e-05, 110.91907, 9.404198e-05) bones/8/rotation = Quaternion(0.25522038, -0.08967137, 0.029357873, 0.962268) bones/9/position = Vector3(2.3064584e-05, 173.66367, 5.063071e-05) bones/9/rotation = Quaternion(0.0878422, -0.16096674, 0.2433837, 0.9524378) bones/10/position = Vector3(-2.2947788e-05, 166.48767, -1.2734416e-05) bones/11/position = Vector3(0.23053212, 76.75536, -52.28617) bones/11/rotation = Quaternion(0.14271575, -0.5852634, 0.78228706, 0.15851216) bones/12/position = Vector3(1.532285e-05, 110.91911, 4.0430357e-05) bones/12/rotation = Quaternion(0.3219699, 0.13412467, 0.27112576, 0.8971269) bones/13/position = Vector3(1.5523525e-05, 173.6661, 0.00010698747) bones/13/rotation = Quaternion(0.090376474, 0.101556264, -0.39819276, 0.907172) bones/14/position = Vector3(-2.0682812e-05, 166.48976, 3.939679e-05) bones/15/position = Vector3(0.6496186, -35.1185, 49.84838) bones/15/rotation = Quaternion(0.38543195, 0.163806, 0.8217493, 0.3864424) bones/16/position = Vector3(8.771768e-06, 312.91962, 7.4840264e-06) bones/16/rotation = Quaternion(-0.05300442, 0.17209676, 0.3905684, 0.90278995) bones/17/position = Vector3(-1.8137518e-05, 301.05597, -2.1670077e-05) bones/17/rotation = Quaternion(0.24982397, 0.64725155, -0.6711768, 0.2611037) bones/18/position = Vector3(-3.026353e-05, 14.185886, -1.4917823e-06) bones/18/rotation = Quaternion(0.11539763, 0.017187236, -0.010002268, 0.9931203) bones/19/position = Vector3(-4.351055e-06, 11.391233, -2.5032205e-06) bones/20/position = Vector3(0.014209064, -35.118507, -49.848385) bones/20/rotation = Quaternion(-0.07370265, -0.18747172, 0.9412239, 0.2711456) bones/21/position = Vector3(2.8756085e-05, 312.91974, 5.14377e-06) bones/21/rotation = Quaternion(-0.037353612, -0.04220169, 0.46135134, 0.8854257) bones/22/position = Vector3(2.2092872e-05, 301.0575, 1.8114511e-05) bones/22/rotation = Quaternion(0.7933202, 0.12858748, -0.36227232, 0.47208825) bones/23/position = Vector3(1.3624241e-05, 15.034077, 9.790485e-06) bones/23/rotation = Quaternion(0.11885707, 0.00952176, -0.0077993367, 0.9928351) bones/24/position = Vector3(-2.4847686e-06, 11.913359, -6.198885e-06) [node name="CollisionShape3D" type="CollisionShape3D" parent="." index="2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.066, 0.828, 0.01) shape = SubResource("CapsuleShape3D_yxyay") [node name="SpringArmOffset" type="Node3D" parent="." index="3" node_paths=PackedStringArray("_spring_arm")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) script = ExtResource("9_dlyie") _spring_arm = NodePath("SpringArm3D") [node name="SpringArm3D" type="SpringArm3D" parent="SpringArmOffset" index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) spring_length = 5.0 [node name="Camera3D" type="Camera3D" parent="SpringArmOffset/SpringArm3D" index="0"] current = true [node name="PlayerNick" type="Node3D" parent="." index="4"] [node name="Nickname" type="Label3D" parent="PlayerNick" index="0"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97037, 0) billboard = 1 outline_modulate = Color(0, 0, 0, 0.301961) text = "player name test" [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="." index="5"] replication_config = SubResource("SceneReplicationConfig_xbohm")