[gd_scene load_steps=4 format=3] [ext_resource type="Script" path="res://level/scripts/world_weapon.gd" id="1"] [ext_resource type="Resource" path="res://level/resources/weapon_shield.tres" id="2"] [sub_resource type="BoxShape3D" id="1"] size = Vector3(0.8, 1.0, 0.2) [node name="WorldWeaponShield" type="RigidBody3D"] collision_layer = 4 collision_mask = 2 mass = 3.0 script = ExtResource("1") weapon_data = ExtResource("2") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("1")