[gd_scene load_steps=9 format=3 uid="uid://db06e8q8f8bdq"] [ext_resource type="Script" uid="uid://c2si8gkbnde0c" path="res://level/scripts/player.gd" id="1_player"] [ext_resource type="PackedScene" uid="uid://b22ou40sbkavj" path="res://assets/characters/player/LilguyRigged.glb" id="2_lilguy"] [ext_resource type="Script" uid="uid://cf7jky1bcs560" path="res://level/scripts/lilguy_body.gd" id="3_body"] [ext_resource type="Script" uid="uid://bj7yrijm7bppq" path="res://level/scripts/spring_arm_offset.gd" id="4_spring"] [ext_resource type="Script" path="res://level/scripts/hurt_box.gd" id="5_hurtbox"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_yxyay"] radius = 0.35796 height = 1.73092 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_hurtbox"] radius = 0.4 height = 1.8 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_xbohm"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/replication_mode = 1 properties/1/path = NodePath("LilguyRigged/AnimationPlayer:current_animation") properties/1/spawn = true properties/1/replication_mode = 1 properties/2/path = NodePath("PlayerNick/Nickname:text") properties/2/spawn = true properties/2/replication_mode = 1 properties/3/path = NodePath("LilguyRigged/Armature:rotation") properties/3/spawn = true properties/3/replication_mode = 1 [node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("_body", "_spring_arm_offset", "_weapon_attachment", "_weapon_container", "_offhand_attachment", "_offhand_container")] collision_mask = 3 script = ExtResource("1_player") _body = NodePath("LilguyRigged/Armature") _spring_arm_offset = NodePath("SpringArmOffset") _weapon_attachment = NodePath("LilguyRigged/Armature/Skeleton3D/WeaponPoint") _weapon_container = NodePath("LilguyRigged/Armature/Skeleton3D/WeaponPoint/WeaponContainer") _offhand_attachment = NodePath("LilguyRigged/Armature/Skeleton3D/OffhandPoint") _offhand_container = NodePath("LilguyRigged/Armature/Skeleton3D/OffhandPoint/OffhandContainer") [node name="LilguyRigged" parent="." instance=ExtResource("2_lilguy")] [node name="Armature" parent="LilguyRigged" index="0" node_paths=PackedStringArray("_character", "animation_player")] transform = Transform3D(0.003, 0, 0, 0, -1.3113416e-10, -0.003, 0, 0.003, -1.3113416e-10, 0, 0, 0) script = ExtResource("3_body") _character = NodePath("../..") animation_player = NodePath("../AnimationPlayer") [node name="Skeleton3D" parent="LilguyRigged/Armature" index="0"] bones/0/position = Vector3(-0.32852697, 2.914154, -546.76843) bones/0/rotation = Quaternion(-0.6608288, 0.28933647, -0.19178489, 0.6654384) bones/1/position = Vector3(0.054167695, 63.219894, -3.33786e-06) bones/1/rotation = Quaternion(0.015321622, 0.025352472, 0.09471857, 0.99506325) bones/2/position = Vector3(-1.8112361e-05, 73.7566, -1.621247e-05) bones/2/rotation = Quaternion(0.03465983, 0.05047194, 0.051301006, 0.99680465) bones/3/position = Vector3(-3.0510128e-05, 84.29319, 9.059899e-06) bones/3/rotation = Quaternion(0.029244617, 0.05379084, -0.051849358, 0.9967763) bones/4/position = Vector3(3.8038404e-05, 94.83001, 1.9073414e-06) bones/4/rotation = Quaternion(0.0006216668, 0.08164933, 0.020402616, 0.99645215) bones/5/position = Vector3(-0.25257444, 72.84532, -7.644296e-06) bones/5/rotation = Quaternion(0.03735582, 0.19943666, -0.04159315, 0.97831464) bones/6/position = Vector3(-0.606337, 174.89494, 7.152558e-06) bones/7/position = Vector3(-0.19949026, 76.75483, 52.286175) bones/7/rotation = Quaternion(0.8036073, -0.09628729, 0.106725484, 0.57754105) bones/8/position = Vector3(4.5403274e-05, 110.91907, 9.404198e-05) bones/8/rotation = Quaternion(0.25522032, -0.08967137, 0.029357875, 0.962268) bones/9/position = Vector3(2.3064584e-05, 173.66367, 5.063071e-05) bones/9/rotation = Quaternion(0.0878422, -0.16096674, 0.2433837, 0.9524378) bones/10/position = Vector3(-2.2947788e-05, 166.48767, -1.2734416e-05) bones/11/position = Vector3(0.23053212, 76.75536, -52.28617) bones/11/rotation = Quaternion(0.14271575, -0.5852634, 0.782287, 0.15851216) bones/12/position = Vector3(1.532285e-05, 110.91911, 4.0430357e-05) bones/12/rotation = Quaternion(0.32196987, 0.13412467, 0.27112576, 0.8971269) bones/13/position = Vector3(1.5523525e-05, 173.6661, 0.00010698747) bones/13/rotation = Quaternion(0.09037647, 0.101556264, -0.39819276, 0.90717196) bones/14/position = Vector3(-2.0682812e-05, 166.48976, 3.939679e-05) bones/15/position = Vector3(0.6496186, -35.1185, 49.84838) bones/15/rotation = Quaternion(0.38543195, 0.163806, 0.8217493, 0.3864424) bones/16/position = Vector3(8.771768e-06, 312.91962, 7.4840264e-06) bones/16/rotation = Quaternion(-0.05300442, 0.17209676, 0.3905684, 0.90278995) bones/17/position = Vector3(-1.8137518e-05, 301.05597, -2.1670077e-05) bones/17/rotation = Quaternion(0.24982396, 0.64725155, -0.6711768, 0.2611037) bones/18/position = Vector3(-3.026353e-05, 14.185886, -1.4917823e-06) bones/18/rotation = Quaternion(0.11539763, 0.017187234, -0.0100022685, 0.9931203) bones/19/position = Vector3(-4.351055e-06, 11.391233, -2.5032205e-06) bones/20/position = Vector3(0.014209064, -35.118507, -49.848385) bones/20/rotation = Quaternion(-0.07370265, -0.18747172, 0.9412239, 0.2711456) bones/21/position = Vector3(2.8756085e-05, 312.91974, 5.14377e-06) bones/21/rotation = Quaternion(-0.03735361, -0.04220169, 0.46135134, 0.8854257) bones/22/position = Vector3(2.2092872e-05, 301.0575, 1.8114511e-05) bones/22/rotation = Quaternion(0.7933202, 0.12858748, -0.3622723, 0.47208822) bones/23/position = Vector3(1.3624241e-05, 15.034077, 9.790485e-06) bones/23/rotation = Quaternion(0.11885707, 0.009521758, -0.0077993367, 0.9928351) bones/24/position = Vector3(-2.4847686e-06, 11.913359, -6.198885e-06) [node name="WeaponPoint" type="BoneAttachment3D" parent="LilguyRigged/Armature/Skeleton3D" index="1"] transform = Transform3D(-0.43292555, -0.61284775, 0.6610542, 0.7782953, 0.11585887, 0.61711675, -0.45478758, 0.78166103, 0.42681834, -352.38528, -73.5694, -531.96124) bone_name = "mixamorig_RightHand" bone_idx = 14 [node name="WeaponContainer" type="Node3D" parent="LilguyRigged/Armature/Skeleton3D/WeaponPoint"] transform = Transform3D(36.6912, 297.2667, 16.921356, 46.72698, 11.0892515, -296.13126, -294.05847, 38.85366, -44.94499, 24.08223, -7.4241333, 7.098694) [node name="OffhandPoint" type="BoneAttachment3D" parent="LilguyRigged/Armature/Skeleton3D" index="2"] transform = Transform3D(0.6212382, -0.004605584, -0.7836083, -0.620316, 0.60813713, -0.49535576, 0.47882265, 0.7938187, 0.37494114, 135.65903, 334.35764, -511.2708) bone_name = "mixamorig_LeftHand" bone_idx = 10 [node name="OffhandContainer" type="Node3D" parent="LilguyRigged/Armature/Skeleton3D/OffhandPoint"] transform = Transform3D(-17.74905, -295.46814, -48.82108, 21.019196, -50.01525, 295.05362, -298.73593, 14.035805, 23.660797, 0.005859375, 0.39337158, 0.06616211) [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.066, 0.828, 0.01) shape = SubResource("CapsuleShape3D_yxyay") [node name="HurtBox" type="Area3D" parent="." node_paths=PackedStringArray("owner_entity")] collision_layer = 16 collision_mask = 0 script = ExtResource("5_hurtbox") owner_entity = NodePath("..") [node name="HurtBoxShape" type="CollisionShape3D" parent="HurtBox"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.066, 0.828, 0.01) shape = SubResource("CapsuleShape3D_hurtbox") [node name="SpringArmOffset" type="Node3D" parent="." node_paths=PackedStringArray("_spring_arm")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) script = ExtResource("4_spring") _spring_arm = NodePath("SpringArm3D") [node name="SpringArm3D" type="SpringArm3D" parent="SpringArmOffset"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) spring_length = 5.0 [node name="Camera3D" type="Camera3D" parent="SpringArmOffset/SpringArm3D"] current = true [node name="PlayerNick" type="Node3D" parent="."] [node name="Nickname" type="Label3D" parent="PlayerNick"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.97037, 0) billboard = 1 outline_modulate = Color(0, 0, 0, 0.301961) text = "player name test" [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_xbohm") [editable path="LilguyRigged"]