[gd_scene load_steps=4 format=3 uid="uid://dpk7n3q8mwx2r"] [ext_resource type="Script" uid="uid://ccnnd0y4jqiot" path="res://level/scripts/world_weapon.gd" id="1"] [ext_resource type="Resource" path="res://level/resources/weapon_lobsteraxe.tres" id="2"] [sub_resource type="BoxShape3D" id="1"] size = Vector3(0.4, 0.4, 0.8) [node name="WorldWeaponLobsterAxe" type="RigidBody3D"] collision_layer = 4 collision_mask = 2 mass = 2.5 script = ExtResource("1") weapon_data = ExtResource("2") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("1")