- Escape Menu:
- Opens with Escape key from base game screen
- Resume button to return to game
- Exit Game button to quit application
- Character sheet closes with Escape if open (takes priority)
- Mouse capture/release handled by UI components
- Weapon Slot System:
- Visual weapon boxes (80x80) in character sheet
- Display weapon icons from WeaponData
- Empty slots appear dimmed
- Hover tooltips show weapon stats (not clipped by containers)
- Tooltips display: slot name, weapon name, damage, range, cooldown, knockback, block percentage
- Tooltips positioned globally to avoid ScrollContainer clipping
- Bug Fixes:
- Fixed typo in lilguy_body.gd (dwextends -> extends)
- Removed manual mouse toggle from player (now handled by UI)
- Updated character_sheet.gd to use weapon slot components instead of text labels
- Added weapon_tooltip.tscn as separate scene for unclipped tooltips