diff --git a/.gitignore b/.gitignore index 03ea33e..509f6bd 100644 --- a/.gitignore +++ b/.gitignore @@ -1,6 +1,7 @@ # ---> Godot # Godot-specific ignores .import/ +*.import export.cfg export_presets.cfg diff --git a/assets/Objects/Colosseum_10.fbx.import b/assets/Objects/Colosseum_10.fbx.import deleted file mode 100644 index a89b94f..0000000 --- a/assets/Objects/Colosseum_10.fbx.import +++ /dev/null @@ -1,50 +0,0 @@ -[remap] - -importer="scene" -importer_version=1 -type="PackedScene" -uid="uid://b48oxbcgxu3d8" -path="res://.godot/imported/Colosseum_10.fbx-712c3dbef1907561cd95b1726c1fccde.scn" - -[deps] - -source_file="res://assets/Objects/Colosseum_10.fbx" -dest_files=["res://.godot/imported/Colosseum_10.fbx-712c3dbef1907561cd95b1726c1fccde.scn"] - -[params] - -nodes/root_type="" -nodes/root_name="" -nodes/root_script=null -nodes/apply_root_scale=true -nodes/root_scale=1.0 -nodes/import_as_skeleton_bones=false -nodes/use_name_suffixes=true -nodes/use_node_type_suffixes=true -meshes/ensure_tangents=true -meshes/generate_lods=true -meshes/create_shadow_meshes=true -meshes/light_baking=1 -meshes/lightmap_texel_size=0.2 -meshes/force_disable_compression=false -skins/use_named_skins=true -animation/import=true -animation/fps=30 -animation/trimming=true -animation/remove_immutable_tracks=true -animation/import_rest_as_RESET=false -import_script/path="" -materials/extract=0 -materials/extract_format=0 -materials/extract_path="" -_subresources={ -"nodes": { -"PATH:big arch002": { -"generate/physics": true -} -} -} -fbx/importer=0 -fbx/allow_geometry_helper_nodes=false -fbx/embedded_image_handling=1 -fbx/naming_version=2 diff --git a/assets/Objects/Low Poly Medieval Weapons/Axes/Axe.fbx.import b/assets/Objects/Low Poly Medieval Weapons/Axes/Axe.fbx.import deleted file mode 100644 index 66b5a27..0000000 --- a/assets/Objects/Low Poly Medieval Weapons/Axes/Axe.fbx.import +++ /dev/null @@ -1,44 +0,0 @@ -[remap] - 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# Rotate character slightly forward during dash - if _body: - _body.rotation.x = -0.3 # Tilt forward slightly - - # Animation is handled by the Body's animate function - - # Reset rotation after dash - var tween = create_tween() - tween.tween_method(_reset_dash_rotation, -0.3, 0.0, dash_duration) - -func _reset_dash_rotation(rotation_value: float): - if _body: - _body.rotation.x = rotation_value + # Animation is handled by the Body's animate function (Jump animation plays during dash) ## Override hurt animation from BaseUnit func _play_hurt_animation():