You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
2.3 KiB
74 lines
2.3 KiB
|
3 weeks ago
|
extends Control
|
||
|
|
class_name ResourceBars
|
||
|
|
## Resource bars (Health, Stamina, etc.) displayed above the action bar
|
||
|
|
|
||
|
|
# Health bar references
|
||
|
|
@onready var health_bg: ColorRect = $VBoxContainer/HealthBar/Background
|
||
|
|
@onready var health_fill: ColorRect = $VBoxContainer/HealthBar/Background/Fill
|
||
|
|
@onready var health_text: Label = $VBoxContainer/HealthBar/HealthText
|
||
|
|
|
||
|
|
# Future: Stamina bar references
|
||
|
|
# @onready var stamina_bg: ColorRect = $VBoxContainer/StaminaBar/Background
|
||
|
|
# @onready var stamina_fill: ColorRect = $VBoxContainer/StaminaBar/Background/Fill
|
||
|
|
|
||
|
|
# Player reference
|
||
|
|
var player: Character = null
|
||
|
|
|
||
|
|
# Smoothing
|
||
|
|
var target_health_width: float = 0.0
|
||
|
|
var current_health_width: float = 0.0
|
||
|
|
const HEALTH_LERP_SPEED: float = 10.0
|
||
|
|
|
||
|
|
# Colors
|
||
|
|
const COLOR_HEALTH_HIGH = Color(0.0, 0.8, 0.0, 1.0) # Green (>60%)
|
||
|
|
const COLOR_HEALTH_MID = Color(1.0, 0.8, 0.0, 1.0) # Yellow (30-60%)
|
||
|
|
const COLOR_HEALTH_LOW = Color(0.8, 0.0, 0.0, 1.0) # Red (<30%)
|
||
|
|
|
||
|
|
func _ready():
|
||
|
|
# Initialize bars
|
||
|
|
if health_fill:
|
||
|
|
current_health_width = health_fill.size.x
|
||
|
|
target_health_width = health_fill.size.x
|
||
|
|
|
||
|
|
print("[ResourceBars] Resource bars initialized")
|
||
|
|
|
||
|
|
func _process(delta):
|
||
|
|
# Smooth health bar animation
|
||
|
|
if health_fill and abs(current_health_width - target_health_width) > 0.1:
|
||
|
|
current_health_width = lerp(current_health_width, target_health_width, HEALTH_LERP_SPEED * delta)
|
||
|
|
health_fill.size.x = current_health_width
|
||
|
|
|
||
|
|
## Set player reference
|
||
|
|
func set_player(p: Character):
|
||
|
|
player = p
|
||
|
|
if player:
|
||
|
|
update_health(player.current_health, player.max_health)
|
||
|
|
|
||
|
|
## Update health bar display
|
||
|
|
func update_health(current: float, maximum: float):
|
||
|
|
if not health_fill or not health_bg or not health_text:
|
||
|
|
return
|
||
|
|
|
||
|
|
var health_percent = current / maximum if maximum > 0 else 0.0
|
||
|
|
health_percent = clamp(health_percent, 0.0, 1.0)
|
||
|
|
|
||
|
|
# Update fill width
|
||
|
|
var max_width = health_bg.size.x
|
||
|
|
target_health_width = max_width * health_percent
|
||
|
|
|
||
|
|
# Update color based on health percentage
|
||
|
|
if health_percent > 0.6:
|
||
|
|
health_fill.color = COLOR_HEALTH_HIGH
|
||
|
|
elif health_percent > 0.3:
|
||
|
|
health_fill.color = COLOR_HEALTH_MID
|
||
|
|
else:
|
||
|
|
health_fill.color = COLOR_HEALTH_LOW
|
||
|
|
|
||
|
|
# Update text
|
||
|
|
health_text.text = "%d / %d HP" % [int(current), int(maximum)]
|
||
|
|
|
||
|
|
## Update stamina bar (for future use)
|
||
|
|
func update_stamina(current: float, maximum: float):
|
||
|
|
# TODO: Implement when stamina system is added
|
||
|
|
pass
|