Turns the sandbox into a survival roguelike loop: outfit your gladiator with banked gold, enter the arena, earn gold from kills and wave clears, die, keep 10% of your total value (floored at the 500 fresh-start). Economy (GameState autoload): - banked_gold, owned items, and loadout persist to user://save.cfg - Kill gold (basic 10g, armed 25g) credited server-side to the killer - Wave-clear bonus (25 + 5/wave) for all players; wave synced to peers - Death settlement liquidates gear, guarded against double-fire Character creation / shop: - Menu reframed: armory shop + live Character Sheet loadout preview - Character Sheet gains preview mode (renders from loadout, no player) - Buy/Equip with hand rules; two-handers and off-hands displace each other symmetrically (shop and in-game pickups) - Chosen loadout auto-equips on spawn via existing RPC path Combat feel: - Attacks snap to camera facing and lock direction for the swing - Dash commits to its direction for the full duration - Weapon slots show name text when no icon is set - Hitbox/hurtbox debug meshes hidden by default (H toggles) Death is final: players no longer respawn; a results screen shows waves, time, kills, and the settlement, then returns to camp. Armed enemies no longer respawn (were an infinite gold farm and respawned invisible).
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20 B
Plaintext
2 lines
20 B
Plaintext
uid://dlcyyjtlb8s7x
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