Files
SurvivalOfTheSnippest/level/scenes
Scottlg 8f28304d0f Wave escalation and the Snippest boss
Escalation (EnemySpawner exports, all tunable):
- Wave size grows +1 enemy per wave, capped at 20
- Enemy health +15% and damage +10% per wave, applied identically on
  every peer via the spawn RPC before _ready (so hitbox stats and
  current_health pick them up)

Boss milestone every 5th wave: the Snippest - the basic lobster at
5x scale and 5x combat stats (50 HP, 25 damage, 5x knockback and
reach). Movement deliberately not 5x (1.2x - it lumbers). Pays 250
gold and always drops a health orb. Wave escalation multipliers stack
on top, so later bosses keep scaling.

Boss scene instances basic_enemy.tscn with the BossLobster script;
visual/collision children are scaled uniformly in code (not the
CharacterBody3D root, not shared shape resources).
2026-07-02 22:27:14 +01:00
..
2026-02-17 22:21:17 +00:00
2025-11-15 16:03:38 +00:00
2026-02-17 22:51:38 +00:00