Commit Graph
21 Commits
Author SHA1 Message Date
Scottlg d4eb2e00be Fix all stale UID warnings
Scene files referenced assets by UIDs that no longer matched the
importer records. Rewrote 13 ext_resource references to the current
UIDs from the .import sidecars, and gave wow_style.tres the UID that
nine UI scenes were already referencing (its header had none).
Headless load is now warning-free.
2026-07-02 23:10:39 +01:00
Scottlg 8f28304d0f Wave escalation and the Snippest boss
Escalation (EnemySpawner exports, all tunable):
- Wave size grows +1 enemy per wave, capped at 20
- Enemy health +15% and damage +10% per wave, applied identically on
  every peer via the spawn RPC before _ready (so hitbox stats and
  current_health pick them up)

Boss milestone every 5th wave: the Snippest - the basic lobster at
5x scale and 5x combat stats (50 HP, 25 damage, 5x knockback and
reach). Movement deliberately not 5x (1.2x - it lumbers). Pays 250
gold and always drops a health orb. Wave escalation multipliers stack
on top, so later bosses keep scaling.

Boss scene instances basic_enemy.tscn with the BossLobster script;
visual/collision children are scaled uniformly in code (not the
CharacterBody3D root, not shared shape resources).
2026-07-02 22:27:14 +01:00
Scottlg 97ebbb1618 Made more enemies, easier to kill, more slashy. You get passive health regen, health orbs. Little key bindings tooltip. 2026-06-30 22:57:11 +01:00
Twirpytherobot 7fa2efabaf heheh 2026-02-17 22:51:38 +00:00
Twirpytherobot 7629342540 Armed guys! 2026-02-17 22:21:17 +00:00
Scottlg fce4c4a3e2 Added Lobster Axe 2025-11-29 23:40:19 +00:00
Twirpytherobot 689181ac30 eNEMIES!!!!!!!!!
Enemys and enemy spawner

- Press N to spawn wave
- Press H to togglt hitboxs
2025-11-29 20:39:30 +00:00
Twirpytherobot fab47fb1e0 Colours and practise dummy 2025-11-29 18:10:23 +00:00
Twirpytherobot 7d18de1621 hitbox changes 2025-11-28 18:33:51 +00:00
Twirpytherobot 10cc8720b7 Hithurtboxes 2025-11-21 23:53:28 +00:00
Twirpytherobot b1f1016475 Applecorer 2025-11-21 22:48:05 +00:00
Twirpytherobot 85e76d67ca Fixed yo shit 2025-11-17 19:26:56 +00:00
Scottlg 6e4e3a3585 Revert to using player.tscn (robot character) temporarily
- Changed level.tscn back to player.tscn instead of Player_Lilguy.tscn
- This ensures the Character script is properly attached
- Lilguy character integration will be done properly later in Godot editor
- Game now runs without type errors
2025-11-16 23:30:48 +00:00
Twirpytherobot 38994776df Manually spawn weapons fixed
Pop the world weapon scene into weaponcontainer
2025-11-16 20:56:34 +00:00
Twirpytherobot 3431c12dc2 New player model with anims!!!!!! 2025-11-16 18:42:06 +00:00
Twirpytherobot 9d5feb6f0e Added rigged body test 2025-11-16 16:50:51 +00:00
Twirpytherobot 6da70f9bfe Weapon and shield slots 2025-11-15 16:44:58 +00:00
Twirpytherobot 86db6865b7 Base Weapons
Place in world, pick up and drop working on multiplayer
2025-11-15 16:03:38 +00:00
Twirpytherobot f34fc3e022 Coleseummmm 2025-11-12 20:47:58 +00:00
Twirpytherobot c077bd37a7 Attack animation
added auto fill buttons on the menu
2025-11-12 19:51:47 +00:00
Twirpytherobot 1d63abc581 First Commit
Base multiplayer example with obster
2025-11-12 18:41:45 +00:00