Commit Graph
13 Commits
Author SHA1 Message Date
Scottlg 97ebbb1618 Made more enemies, easier to kill, more slashy. You get passive health regen, health orbs. Little key bindings tooltip. 2026-06-30 22:57:11 +01:00
Twirpytherobot 7fa2efabaf heheh 2026-02-17 22:51:38 +00:00
Twirpytherobot 7629342540 Armed guys! 2026-02-17 22:21:17 +00:00
Twirpytherobot 689181ac30 eNEMIES!!!!!!!!!
Enemys and enemy spawner

- Press N to spawn wave
- Press H to togglt hitboxs
2025-11-29 20:39:30 +00:00
Twirpytherobot fab47fb1e0 Colours and practise dummy 2025-11-29 18:10:23 +00:00
Twirpytherobot e192802f01 Finally fixed the sync issue!
Late joining now syncs properly!!!!!!
2025-11-19 23:12:12 +00:00
Scottlg bdc507e852 Fix nickname access error on player instantiation
- Changed from player.nickname.text to get_node_or_null approach
- @onready variables aren't available immediately after instantiation
- Prevents 'Invalid access to property or key nickname' error
2025-11-16 23:29:30 +00:00
Scottlg 15865dd15f Add comprehensive UI system with action bar, unit frame, and character sheet
- Created UI system in level/ui/ folder
  - Action bar with 12 ability slots (Attack, Block, Dash, Jump + 8 expansion slots)
  - Unit frame showing player portrait with health bar
  - Character sheet/spellbook (toggle with Tab) displaying stats, weapons, and abilities
  - Tab hint indicator showing how to open character sheet
  - Custom theme with golden borders and dark backgrounds

- UI Components:
  - HUD Manager autoload handles all UI initialization and player connections
  - Ability buttons with cooldown overlay and keybind display
  - Real-time health and cooldown tracking via signals
  - Scrollable character sheet with two-page layout

- Player Integration:
  - Added UI signals: dash_cooldown_updated, attack_cooldown_updated, weapon_equipped_changed
  - Mouse capture system (Escape to toggle, click to recapture)
  - Synced attack cooldown from weapons to player for UI tracking

- Updated level.gd to connect local player to HUD Manager
- Updated CLAUDE.md with git commit guidelines
2025-11-16 22:48:50 +00:00
Twirpytherobot 38994776df Manually spawn weapons fixed
Pop the world weapon scene into weaponcontainer
2025-11-16 20:56:34 +00:00
Twirpytherobot 3431c12dc2 New player model with anims!!!!!! 2025-11-16 18:42:06 +00:00
Twirpytherobot 86db6865b7 Base Weapons
Place in world, pick up and drop working on multiplayer
2025-11-15 16:03:38 +00:00
Twirpytherobot c077bd37a7 Attack animation
added auto fill buttons on the menu
2025-11-12 19:51:47 +00:00
Twirpytherobot 1d63abc581 First Commit
Base multiplayer example with obster
2025-11-12 18:41:45 +00:00