Added Lobster Axe
This commit is contained in:
Binary file not shown.
@@ -0,0 +1,19 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cq8r5mkn3wvxj"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bk5akj878m2a3" path="res://level/scenes/weapons/LobsterAxe.glb" id="1_lobster"]
|
||||
[ext_resource type="Script" uid="uid://jyas86y3f0jp" path="res://level/scripts/hit_box.gd" id="2_hitbox"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_lobster"]
|
||||
size = Vector3(2.0, 3.2, 0.6)
|
||||
|
||||
[node name="LobsterAxeMesh" type="Node3D"]
|
||||
|
||||
[node name="LobsterAxe" parent="." instance=ExtResource("1_lobster")]
|
||||
transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, -1.5884135, 0)
|
||||
|
||||
[node name="HitBox" type="Area3D" parent="."]
|
||||
script = ExtResource("2_hitbox")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="HitBox"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1840072, 0)
|
||||
shape = SubResource("BoxShape3D_lobster")
|
||||
@@ -0,0 +1,17 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dpk7n3q8mwx2r"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ccnnd0y4jqiot" path="res://level/scripts/world_weapon.gd" id="1"]
|
||||
[ext_resource type="Resource" path="res://level/resources/weapon_lobsteraxe.tres" id="2"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="1"]
|
||||
size = Vector3(0.4, 0.4, 0.8)
|
||||
|
||||
[node name="WorldWeaponLobsterAxe" type="RigidBody3D"]
|
||||
collision_layer = 4
|
||||
collision_mask = 2
|
||||
mass = 2.5
|
||||
script = ExtResource("1")
|
||||
weapon_data = ExtResource("2")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("1")
|
||||
Reference in New Issue
Block a user