Fix all stale UID warnings
Scene files referenced assets by UIDs that no longer matched the importer records. Rewrote 13 ext_resource references to the current UIDs from the .import sidecars, and gave wow_style.tres the UID that nine UI scenes were already referencing (its header had none). Headless load is now warning-free.
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dyjfaq654xne3"]
|
||||
|
||||
[ext_resource type="ArrayMesh" uid="uid://1wnuqcx2n4xq" path="res://assets/Objects/swordlowpoly.obj" id="1"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://ci1itpjmauvrp" path="res://assets/Objects/swordlowpoly.obj" id="1"]
|
||||
[ext_resource type="Script" uid="uid://jyas86y3f0jp" path="res://level/scripts/hit_box.gd" id="2_wyi6r"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_mhdau"]
|
||||
|
||||
Reference in New Issue
Block a user