Fix all stale UID warnings
Scene files referenced assets by UIDs that no longer matched the importer records. Rewrote 13 ext_resource references to the current UIDs from the .import sidecars, and gave wow_style.tres the UID that nine UI scenes were already referencing (its header had none). Headless load is now warning-free.
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://rbvk4mg40ceg"]
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[ext_resource type="ArrayMesh" uid="uid://rsoymmi6yqhp" path="res://assets/Objects/shield.obj" id="1"]
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[ext_resource type="ArrayMesh" uid="uid://dmottq5u3my52" path="res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj" id="2_gfu4n"]
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[ext_resource type="ArrayMesh" uid="uid://bwpa5ct4buxs0" path="res://assets/Objects/shield.obj" id="1"]
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[ext_resource type="ArrayMesh" uid="uid://dy0xld0fpulmk" path="res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj" id="2_gfu4n"]
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[node name="ShieldMesh" type="Node3D"]
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