Fix all stale UID warnings

Scene files referenced assets by UIDs that no longer matched the
importer records. Rewrote 13 ext_resource references to the current
UIDs from the .import sidecars, and gave wow_style.tres the UID that
nine UI scenes were already referencing (its header had none).
Headless load is now warning-free.
This commit is contained in:
2026-07-02 23:10:39 +01:00
parent 4d2b177f7b
commit d4eb2e00be
8 changed files with 15 additions and 14 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://rbvk4mg40ceg"]
[ext_resource type="ArrayMesh" uid="uid://rsoymmi6yqhp" path="res://assets/Objects/shield.obj" id="1"]
[ext_resource type="ArrayMesh" uid="uid://dmottq5u3my52" path="res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj" id="2_gfu4n"]
[ext_resource type="ArrayMesh" uid="uid://bwpa5ct4buxs0" path="res://assets/Objects/shield.obj" id="1"]
[ext_resource type="ArrayMesh" uid="uid://dy0xld0fpulmk" path="res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj" id="2_gfu4n"]
[node name="ShieldMesh" type="Node3D"]