Fix all stale UID warnings

Scene files referenced assets by UIDs that no longer matched the
importer records. Rewrote 13 ext_resource references to the current
UIDs from the .import sidecars, and gave wow_style.tres the UID that
nine UI scenes were already referencing (its header had none).
Headless load is now warning-free.
This commit is contained in:
2026-07-02 23:10:39 +01:00
parent 4d2b177f7b
commit d4eb2e00be
8 changed files with 15 additions and 14 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://c76hql634gf5"]
[ext_resource type="ArrayMesh" uid="uid://cc1kxfbkvpo2d" path="res://assets/Objects/swordlowpoly.obj" id="1_8p8s3"]
[ext_resource type="ArrayMesh" uid="uid://ci1itpjmauvrp" path="res://assets/Objects/swordlowpoly.obj" id="1_8p8s3"]
[node name="BaseWeaponScene" type="Node3D"]