Attack animation
added auto fill buttons on the menu
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@@ -1,2 +1,6 @@
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res://level/scripts/player.gd
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res://level/scripts/spring_arm_offset.gd
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res://level/scripts/level.gd
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res://level/scripts/3d_godot_robot.gd
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res://level/scenes/player.tscn
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res://README.md
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@@ -1,7 +1,16 @@
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[editor_states]
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Anim={
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"visible": false
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"animation": "Attack1",
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"player": NodePath("3DGodotRobot/AnimationPlayer"),
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"track_editor_state": {
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"fps_compat": true,
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"fps_mode": false,
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"offset": 0.0,
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"v_scroll": 170.0,
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"zoom": 1.0
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},
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"visible": true
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}
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2D={
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"grid_offset": Vector2(0, 0),
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@@ -187,4 +196,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@20438/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@62/@VBoxContainer@63/@EditorMainScreen@103/MainScreen/@CanvasItemEditor@10871/@VSplitContainer@10516/@HSplitContainer@10518/@HSplitContainer@10520/@Control@10521/@SubViewportContainer@10522/@SubViewport@10523/Player/3DGodotRobot/RobotArmature/Skeleton3D/Face/MeshInstance3D")])
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@20438/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@62/@VBoxContainer@63/@EditorMainScreen@103/MainScreen/@CanvasItemEditor@10871/@VSplitContainer@10516/@HSplitContainer@10518/@HSplitContainer@10520/@Control@10521/@SubViewportContainer@10522/@SubViewport@10523/Player/3DGodotRobot/AnimationPlayer")])
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