Attack animation

added auto fill buttons on the menu
This commit is contained in:
Twirpytherobot
2025-11-12 19:51:47 +00:00
parent bc30cfd6ca
commit c077bd37a7
7 changed files with 96 additions and 24 deletions
+4
View File
@@ -1,2 +1,6 @@
res://level/scripts/player.gd
res://level/scripts/spring_arm_offset.gd
res://level/scripts/level.gd
res://level/scripts/3d_godot_robot.gd
res://level/scenes/player.tscn
res://README.md
@@ -1,7 +1,16 @@
[editor_states]
Anim={
"visible": false
"animation": "Attack1",
"player": NodePath("3DGodotRobot/AnimationPlayer"),
"track_editor_state": {
"fps_compat": true,
"fps_mode": false,
"offset": 0.0,
"v_scroll": 170.0,
"zoom": 1.0
},
"visible": true
}
2D={
"grid_offset": Vector2(0, 0),
@@ -187,4 +196,4 @@ Anim={
"zfar": 4000.01,
"znear": 0.05
}
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@20438/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@62/@VBoxContainer@63/@EditorMainScreen@103/MainScreen/@CanvasItemEditor@10871/@VSplitContainer@10516/@HSplitContainer@10518/@HSplitContainer@10520/@Control@10521/@SubViewportContainer@10522/@SubViewport@10523/Player/3DGodotRobot/RobotArmature/Skeleton3D/Face/MeshInstance3D")])
selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@20438/@Panel@14/@VBoxContainer@15/DockHSplitLeftL/DockHSplitLeftR/DockHSplitMain/@VBoxContainer@26/DockVSplitCenter/@VSplitContainer@62/@VBoxContainer@63/@EditorMainScreen@103/MainScreen/@CanvasItemEditor@10871/@VSplitContainer@10516/@HSplitContainer@10518/@HSplitContainer@10520/@Control@10521/@SubViewportContainer@10522/@SubViewport@10523/Player/3DGodotRobot/AnimationPlayer")])