Health and attacks!
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@@ -7,6 +7,9 @@ const MOUSE_SENSIBILITY: float = 0.005
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@export var _spring_arm: SpringArm3D = null
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func _unhandled_input(_event) -> void:
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# Check if multiplayer is ready
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if multiplayer.multiplayer_peer == null:
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return
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if (_event is InputEventMouseMotion) and is_multiplayer_authority():
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rotate_y(-_event.relative.x * MOUSE_SENSIBILITY)
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