Added rigged body test
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[gd_scene load_steps=4 format=3 uid="uid://hd6pq287rgye"]
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[ext_resource type="Script" uid="uid://ccnnd0y4jqiot" path="res://level/scripts/world_weapon.gd" id="1"]
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[ext_resource type="Resource" uid="uid://pqoldmf2q3t6" path="res://level/resources/weapon_testsword.tres" id="2_vcb1s"]
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[sub_resource type="BoxShape3D" id="1"]
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size = Vector3(0.3, 0.3, 1.2)
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[node name="WorldWeaponSword" type="RigidBody3D"]
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collision_layer = 4
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collision_mask = 2
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mass = 2.0
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script = ExtResource("1")
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weapon_data = ExtResource("2_vcb1s")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("1")
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