Added rigged body test
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@@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://rkvkbxlweo60"]
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[ext_resource type="PackedScene" uid="uid://culurukxpqswh" path="res://assets/Objects/TestSword.glb" id="1_4fdvi"]
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[node name="TestSwordMesh" type="Node3D"]
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[node name="TestSword" parent="." instance=ExtResource("1_4fdvi")]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0.104662895, 0)
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@@ -1,9 +1,14 @@
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[gd_scene load_steps=2 format=3 uid="uid://rbvk4mg40ceg"]
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[gd_scene load_steps=3 format=3 uid="uid://rbvk4mg40ceg"]
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[ext_resource type="ArrayMesh" uid="uid://rsoymmi6yqhp" path="res://assets/Objects/shield.obj" id="1"]
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[ext_resource type="ArrayMesh" uid="uid://dmottq5u3my52" path="res://assets/characters/Lobster/10029_Lobster_v1_iterations-2.obj" id="2_gfu4n"]
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[node name="ShieldMesh" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(-0.79798645, 0, -0.056724526, 0, 0.8, 0, 0.056724526, 0, -0.79798645, 0.75818217, -1.2635326, 1.7408726)
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mesh = ExtResource("1")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="MeshInstance3D"]
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transform = Transform3D(0.005003864, 0.023845885, -0.14800794, -0.00021703207, -0.14808898, -0.023866294, -0.14991644, 0.0010103066, -0.0049056155, 0.5944414, 1.6416295, 2.3408623)
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mesh = ExtResource("2_gfu4n")
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@@ -0,0 +1,17 @@
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[gd_scene load_steps=4 format=3 uid="uid://hd6pq287rgye"]
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[ext_resource type="Script" uid="uid://ccnnd0y4jqiot" path="res://level/scripts/world_weapon.gd" id="1"]
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[ext_resource type="Resource" uid="uid://pqoldmf2q3t6" path="res://level/resources/weapon_testsword.tres" id="2_vcb1s"]
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[sub_resource type="BoxShape3D" id="1"]
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size = Vector3(0.3, 0.3, 1.2)
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[node name="WorldWeaponSword" type="RigidBody3D"]
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collision_layer = 4
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collision_mask = 2
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mass = 2.0
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script = ExtResource("1")
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weapon_data = ExtResource("2_vcb1s")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("1")
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