Made more enemies, easier to kill, more slashy. You get passive health regen, health orbs. Little key bindings tooltip.
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@@ -8,6 +8,7 @@ var unit_frame: Control = null
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var target_frame: Control = null
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var character_sheet: Control = null
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var tab_hint: Control = null
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var keybind_hint: Control = null
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var escape_menu: Control = null
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# Player reference
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@@ -77,6 +78,7 @@ func _create_ui_components():
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_create_unit_frame()
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_create_character_sheet()
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_create_tab_hint()
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_create_keybind_hint()
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_create_escape_menu()
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## Create action bar at bottom of screen
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@@ -125,6 +127,16 @@ func _create_tab_hint():
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else:
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push_error("[HUD] Failed to load tab_hint.tscn")
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## Create keybind hint (always visible, top-right corner)
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func _create_keybind_hint():
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var keybind_hint_scene = load("res://level/ui/scenes/keybind_hint.tscn")
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if keybind_hint_scene:
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keybind_hint = keybind_hint_scene.instantiate()
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add_child(keybind_hint)
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print("[HUD] Keybind hint created")
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else:
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push_error("[HUD] Failed to load keybind_hint.tscn")
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## Create escape menu (toggle with Escape)
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func _create_escape_menu():
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var escape_menu_scene = load("res://level/ui/scenes/escape_menu.tscn")
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