Made more enemies, easier to kill, more slashy. You get passive health regen, health orbs. Little key bindings tooltip.

This commit is contained in:
2026-06-30 22:57:11 +01:00
parent 7fa2efabaf
commit 97ebbb1618
17 changed files with 404 additions and 6 deletions
+12
View File
@@ -8,6 +8,7 @@ var unit_frame: Control = null
var target_frame: Control = null
var character_sheet: Control = null
var tab_hint: Control = null
var keybind_hint: Control = null
var escape_menu: Control = null
# Player reference
@@ -77,6 +78,7 @@ func _create_ui_components():
_create_unit_frame()
_create_character_sheet()
_create_tab_hint()
_create_keybind_hint()
_create_escape_menu()
## Create action bar at bottom of screen
@@ -125,6 +127,16 @@ func _create_tab_hint():
else:
push_error("[HUD] Failed to load tab_hint.tscn")
## Create keybind hint (always visible, top-right corner)
func _create_keybind_hint():
var keybind_hint_scene = load("res://level/ui/scenes/keybind_hint.tscn")
if keybind_hint_scene:
keybind_hint = keybind_hint_scene.instantiate()
add_child(keybind_hint)
print("[HUD] Keybind hint created")
else:
push_error("[HUD] Failed to load keybind_hint.tscn")
## Create escape menu (toggle with Escape)
func _create_escape_menu():
var escape_menu_scene = load("res://level/ui/scenes/escape_menu.tscn")