Made more enemies, easier to kill, more slashy. You get passive health regen, health orbs. Little key bindings tooltip.
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@@ -69,6 +69,11 @@ func _enter_tree():
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$SpringArmOffset/SpringArm3D/Camera3D.current = is_multiplayer_authority()
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func _ready():
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# Players passively regenerate health (set before super._ready so the regen timer is created)
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if health_regen <= 0.0:
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health_regen = 3.0
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regen_delay = 5.0
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super._ready()
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# Set respawn point to current position (where we spawned) - base_unit._ready already does this
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# Don't override with a hardcoded position
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