Made more enemies, easier to kill, more slashy. You get passive health regen, health orbs. Little key bindings tooltip.

This commit is contained in:
2026-06-30 22:57:11 +01:00
parent 7fa2efabaf
commit 97ebbb1618
17 changed files with 404 additions and 6 deletions
+5
View File
@@ -69,6 +69,11 @@ func _enter_tree():
$SpringArmOffset/SpringArm3D/Camera3D.current = is_multiplayer_authority()
func _ready():
# Players passively regenerate health (set before super._ready so the regen timer is created)
if health_regen <= 0.0:
health_regen = 3.0
regen_delay = 5.0
super._ready()
# Set respawn point to current position (where we spawned) - base_unit._ready already does this
# Don't override with a hardcoded position