Made more enemies, easier to kill, more slashy. You get passive health regen, health orbs. Little key bindings tooltip.

This commit is contained in:
2026-06-30 22:57:11 +01:00
parent 7fa2efabaf
commit 97ebbb1618
17 changed files with 404 additions and 6 deletions
+1 -1
View File
@@ -133,7 +133,7 @@ _spring_arm = NodePath("SpringArm3D")
[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmOffset"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
spring_length = 5.0
spring_length = 10.0
[node name="Camera3D" type="Camera3D" parent="SpringArmOffset/SpringArm3D"]
current = true
+1 -1
View File
@@ -25,7 +25,7 @@ script = ExtResource("1_basic_enemy")
move_speed = 3.5
attack_damage = 5.0
detection_range = 500.0
max_health = 20.0
max_health = 10.0
[node name="Mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(-0.29981995, -0.01038597, -0.00033419454, 0.00636219, -0.19110087, 0.23117083, -0.008215994, 0.23102501, 0.19120643, 0, 0.41641736, 0)
+1 -1
View File
@@ -13,7 +13,7 @@ shading_mode = 0
script = ExtResource("1_spawner")
spawn_radius = 20.0
spawn_height = 0.5
enemies_per_wave = 3
enemies_per_wave = 10
auto_start_next_wave = false
wave_delay = 5.0
enemy_scenes = Array[PackedScene]([ExtResource("2_basic_enemy")])
+31
View File
@@ -0,0 +1,31 @@
[gd_scene load_steps=5 format=3]
[ext_resource type="Script" path="res://level/scripts/health_orb.gd" id="1_orb"]
[sub_resource type="SphereMesh" id="SphereMesh_orb"]
radius = 0.35
height = 0.7
[sub_resource type="StandardMaterial3D" id="Mat_orb"]
albedo_color = Color(0.2, 1, 0.35, 1)
emission_enabled = true
emission = Color(0.2, 1, 0.35, 1)
emission_energy_multiplier = 2.0
[sub_resource type="SphereShape3D" id="Shape_orb"]
radius = 0.8
[node name="HealthOrb" type="Area3D"]
script = ExtResource("1_orb")
[node name="Mesh" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_orb")
surface_material_override/0 = SubResource("Mat_orb")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("Shape_orb")
[node name="Glow" type="OmniLight3D" parent="."]
light_color = Color(0.4, 1, 0.5, 1)
light_energy = 1.5
omni_range = 3.0
+1 -1
View File
@@ -5055,7 +5055,7 @@ _spring_arm = NodePath("SpringArm3D")
[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmOffset"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
spring_length = 5.0
spring_length = 10.0
[node name="Camera3D" type="Camera3D" parent="SpringArmOffset/SpringArm3D"]
current = true