Made more enemies, easier to kill, more slashy. You get passive health regen, health orbs. Little key bindings tooltip.
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@@ -133,7 +133,7 @@ _spring_arm = NodePath("SpringArm3D")
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[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmOffset"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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spring_length = 5.0
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spring_length = 10.0
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[node name="Camera3D" type="Camera3D" parent="SpringArmOffset/SpringArm3D"]
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current = true
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@@ -25,7 +25,7 @@ script = ExtResource("1_basic_enemy")
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move_speed = 3.5
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attack_damage = 5.0
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detection_range = 500.0
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max_health = 20.0
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max_health = 10.0
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[node name="Mesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(-0.29981995, -0.01038597, -0.00033419454, 0.00636219, -0.19110087, 0.23117083, -0.008215994, 0.23102501, 0.19120643, 0, 0.41641736, 0)
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@@ -13,7 +13,7 @@ shading_mode = 0
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script = ExtResource("1_spawner")
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spawn_radius = 20.0
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spawn_height = 0.5
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enemies_per_wave = 3
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enemies_per_wave = 10
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auto_start_next_wave = false
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wave_delay = 5.0
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enemy_scenes = Array[PackedScene]([ExtResource("2_basic_enemy")])
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@@ -0,0 +1,31 @@
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[gd_scene load_steps=5 format=3]
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[ext_resource type="Script" path="res://level/scripts/health_orb.gd" id="1_orb"]
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[sub_resource type="SphereMesh" id="SphereMesh_orb"]
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radius = 0.35
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height = 0.7
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[sub_resource type="StandardMaterial3D" id="Mat_orb"]
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albedo_color = Color(0.2, 1, 0.35, 1)
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emission_enabled = true
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emission = Color(0.2, 1, 0.35, 1)
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emission_energy_multiplier = 2.0
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[sub_resource type="SphereShape3D" id="Shape_orb"]
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radius = 0.8
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[node name="HealthOrb" type="Area3D"]
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script = ExtResource("1_orb")
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[node name="Mesh" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_orb")
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surface_material_override/0 = SubResource("Mat_orb")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("Shape_orb")
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[node name="Glow" type="OmniLight3D" parent="."]
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light_color = Color(0.4, 1, 0.5, 1)
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light_energy = 1.5
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omni_range = 3.0
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@@ -5055,7 +5055,7 @@ _spring_arm = NodePath("SpringArm3D")
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[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmOffset"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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spring_length = 5.0
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spring_length = 10.0
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[node name="Camera3D" type="Camera3D" parent="SpringArmOffset/SpringArm3D"]
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current = true
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