Fixed yo shit
This commit is contained in:
@@ -13,10 +13,6 @@ var player_info = {
|
||||
signal player_connected(peer_id, player_info)
|
||||
signal server_disconnected
|
||||
|
||||
func _process(_delta):
|
||||
if Input.is_action_just_pressed("quit"):
|
||||
get_tree().quit(0)
|
||||
|
||||
func _ready() -> void:
|
||||
multiplayer.server_disconnected.connect(_on_connection_failed)
|
||||
multiplayer.connection_failed.connect(_on_server_disconnected)
|
||||
|
||||
Reference in New Issue
Block a user