Armed guys!
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@@ -236,8 +236,8 @@ func _process(_delta):
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if _debug_circle:
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_debug_circle.visible = show_spawn_radius
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# Server spawning logic
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if not multiplayer.is_server():
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# Server spawning logic (check peer is assigned first)
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if multiplayer.multiplayer_peer == null or not multiplayer.is_server():
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return
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# Handle wave delay timer
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