First Commit
Base multiplayer example with obster
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extends Node3D
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class_name SpringArmCharacter
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const MOUSE_SENSIBILITY: float = 0.005
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@export_category("Objects")
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@export var _spring_arm: SpringArm3D = null
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func _unhandled_input(_event) -> void:
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if (_event is InputEventMouseMotion) and is_multiplayer_authority():
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rotate_y(-_event.relative.x * MOUSE_SENSIBILITY)
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_spring_arm.rotate_x(-_event.relative.y * MOUSE_SENSIBILITY)
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_spring_arm.rotation.x = clamp(_spring_arm.rotation.x, -PI/4, PI/24)
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