Add comprehensive UI system with action bar, unit frame, and character sheet

- Created UI system in level/ui/ folder
  - Action bar with 12 ability slots (Attack, Block, Dash, Jump + 8 expansion slots)
  - Unit frame showing player portrait with health bar
  - Character sheet/spellbook (toggle with Tab) displaying stats, weapons, and abilities
  - Tab hint indicator showing how to open character sheet
  - Custom theme with golden borders and dark backgrounds

- UI Components:
  - HUD Manager autoload handles all UI initialization and player connections
  - Ability buttons with cooldown overlay and keybind display
  - Real-time health and cooldown tracking via signals
  - Scrollable character sheet with two-page layout

- Player Integration:
  - Added UI signals: dash_cooldown_updated, attack_cooldown_updated, weapon_equipped_changed
  - Mouse capture system (Escape to toggle, click to recapture)
  - Synced attack cooldown from weapons to player for UI tracking

- Updated level.gd to connect local player to HUD Manager
- Updated CLAUDE.md with git commit guidelines
This commit is contained in:
2025-11-16 22:48:50 +00:00
parent d475c0abf9
commit 15865dd15f
24 changed files with 1386 additions and 58 deletions
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[gd_scene load_steps=3 format=3 uid="uid://b4h0p6nbcq35b"]
[ext_resource type="Script" path="res://level/ui/scripts/action_bar.gd" id="1_script"]
[ext_resource type="PackedScene" uid="uid://cq7xyb8n4h6yk" path="res://level/ui/scenes/ability_button.tscn" id="2_ability_button"]
[node name="ActionBar" type="Control"]
layout_mode = 3
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -400.0
offset_top = -100.0
offset_right = 400.0
grow_horizontal = 2
grow_vertical = 0
script = ExtResource("1_script")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 4
alignment = 1
[node name="Slot1" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot2" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot3" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot4" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot5" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot6" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot7" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot8" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot9" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot10" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot11" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2
[node name="Slot12" parent="HBoxContainer" instance=ExtResource("2_ability_button")]
layout_mode = 2