Add comprehensive UI system with action bar, unit frame, and character sheet
- Created UI system in level/ui/ folder - Action bar with 12 ability slots (Attack, Block, Dash, Jump + 8 expansion slots) - Unit frame showing player portrait with health bar - Character sheet/spellbook (toggle with Tab) displaying stats, weapons, and abilities - Tab hint indicator showing how to open character sheet - Custom theme with golden borders and dark backgrounds - UI Components: - HUD Manager autoload handles all UI initialization and player connections - Ability buttons with cooldown overlay and keybind display - Real-time health and cooldown tracking via signals - Scrollable character sheet with two-page layout - Player Integration: - Added UI signals: dash_cooldown_updated, attack_cooldown_updated, weapon_equipped_changed - Mouse capture system (Escape to toggle, click to recapture) - Synced attack cooldown from weapons to player for UI tracking - Updated level.gd to connect local player to HUD Manager - Updated CLAUDE.md with git commit guidelines
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@@ -182,6 +182,16 @@ func _add_player(id: int, player_info : Dictionary):
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player.nickname.text = nick
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# player.rpc("change_nick", nick)
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# Set up HUD for local player
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if id == multiplayer.get_unique_id():
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print("[Level] Setting up HUD for local player")
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# Wait a frame to ensure HUD autoload is ready
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await get_tree().process_frame
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if has_node("/root/HUD"):
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get_node("/root/HUD").set_local_player(player)
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else:
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push_warning("[Level] HUD autoload not found! Make sure to restart Godot to register the new autoload.")
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var skin_enum = player_info["skin"]
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player.set_player_skin(skin_enum)
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# rpc("sync_player_skin", id, skin_enum)
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