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SurvivalOfTheSnippest/level/scenes/enemy_spawner.tscn
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[gd_scene load_steps=5 format=3 uid="uid://blm8lav3xh2yw"]
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[ext_resource type="Script" path="res://level/scripts/enemy_spawner.gd" id="1_spawner"]
[ext_resource type="PackedScene" uid="uid://byknup31d2b53" path="res://level/scenes/enemies/basic_enemy.tscn" id="2_basic_enemy"]
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[ext_resource type="PackedScene" path="res://level/scenes/enemies/boss_lobster.tscn" id="3_boss"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_indicator"]
albedo_color = Color(1, 0.5, 0, 0.3)
transparency = 1
cull_mode = 2
shading_mode = 0
[node name="EnemySpawner" type="Node3D"]
script = ExtResource("1_spawner")
spawn_radius = 20.0
spawn_height = 0.5
enemies_per_wave = 10
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auto_start_next_wave = false
wave_delay = 5.0
enemy_scenes = Array[PackedScene]([ExtResource("2_basic_enemy")])
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boss_scene = ExtResource("3_boss")
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[node name="SpawnRadiusIndicator" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
visible = false
material_override = SubResource("StandardMaterial3D_indicator")
[node name="CenterMarker" type="MeshInstance3D" parent="."]
transform = Transform3D(0.5, 0, 0, 0, 2, 0, 0, 0, 0.5, 0, 1, 0)