[gd_scene load_steps=4 format=3 uid="uid://dpk7n3q8mwx2r"]

[ext_resource type="Script" uid="uid://ccnnd0y4jqiot" path="res://level/scripts/world_weapon.gd" id="1"]
[ext_resource type="Resource" path="res://level/resources/weapon_lobsteraxe.tres" id="2"]

[sub_resource type="BoxShape3D" id="1"]
size = Vector3(0.4, 0.4, 0.8)

[node name="WorldWeaponLobsterAxe" type="RigidBody3D"]
collision_layer = 4
collision_mask = 2
mass = 2.5
script = ExtResource("1")
weapon_data = ExtResource("2")

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("1")
