[gd_resource type="Resource" script_class="WeaponData" load_steps=3 format=3 uid="uid://dyae861vxd8it"]

[ext_resource type="Script" uid="uid://d2homvlmrg6xs" path="res://level/scripts/weapon_data.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://cq8r5mkn3wvxj" path="res://level/scenes/weapons/LobsterAxeMesh.tscn" id="2"]

[resource]
script = ExtResource("1")
weapon_name = "Lobster Axe"
description = "A heavy-hitting axe shaped like a lobster claw. Surprisingly quick for its size."
cost = 350
tier = 2
hand_type = 2
damage = 18.0
attack_cooldown = 0.7
attack_animation = "Attack_TwoHandSwing"
knockback_force = 14.0
startup_time = 0.2
active_time = 1.0
mesh_scene = ExtResource("2")
weight = 2.5
